dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-inst-value-tracking-inv.../0-opt.wgsl.expected.glsl

61 lines
1.5 KiB
GLSL

SKIP: FAILED
vk-gl-cts/graphicsfuzz/cov-inst-value-tracking-inversesqrt/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
type Arr = @stride(16) array<f32, 2>;
^^^^^^
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct tint_padded_array_element {
float el;
};
struct buf0 {
tint_padded_array_element x_GLF_uniform_float_values[2];
};
layout(binding = 0) uniform buf0_1 {
tint_padded_array_element x_GLF_uniform_float_values[2];
} x_5;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float x_23 = x_5.x_GLF_uniform_float_values[1].el;
if ((rsqrt(x_23) < -1.0f)) {
float x_30 = x_5.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4(x_30, x_30, x_30, x_30);
} else {
float x_33 = x_5.x_GLF_uniform_float_values[1].el;
float x_35 = x_5.x_GLF_uniform_float_values[0].el;
float x_37 = x_5.x_GLF_uniform_float_values[0].el;
float x_39 = x_5.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4(x_33, x_35, x_37, x_39);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_1 = main_out(x_GLF_color);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:20: 'rsqrt' : no matching overloaded function found
ERROR: 0:20: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.