49 lines
911 B
WebGPU Shading Language
49 lines
911 B
WebGPU Shading Language
struct buf0 {
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injectionSwitch : vec2<f32>;
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};
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var data : array<f32, 2>;
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var x_32 : f32;
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x_32 = x_6.injectionSwitch.x;
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data[0] = x_32;
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let x_34 : ptr<function, f32> = &(data[1]);
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*(x_34) = x_32;
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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let x_35 : f32 = *(x_34);
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if ((x_35 > 1.0)) {
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var x_43_phi : f32;
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let x_39 : i32 = i32(x_32);
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x_43_phi = 0.0;
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switch(x_39) {
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case 0: {
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x_43_phi = 1.0;
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fallthrough;
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}
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case 1: {
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let x_43 : f32 = x_43_phi;
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data[x_39] = x_43;
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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default: {
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}
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}
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>;
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};
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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