65 lines
1.6 KiB
HLSL
65 lines
1.6 KiB
HLSL
SKIP: FAILED
|
|
|
|
cbuffer cbuffer_x_7 : register(b0, space0) {
|
|
uint4 x_7[1];
|
|
};
|
|
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
float3 computePoint_() {
|
|
if (true) {
|
|
const float x_48 = asfloat(x_7[0].x);
|
|
const float x_50 = asfloat(x_7[0].y);
|
|
if ((x_48 > x_50)) {
|
|
discard;
|
|
}
|
|
return float3(0.0f, 0.0f, 0.0f);
|
|
}
|
|
float3 unused;
|
|
return unused;
|
|
}
|
|
|
|
void main_1() {
|
|
bool x_34 = false;
|
|
[loop] while (true) {
|
|
const float3 x_36 = computePoint_();
|
|
const float x_41 = gl_FragCoord.x;
|
|
if ((x_41 < 0.0f)) {
|
|
x_34 = true;
|
|
break;
|
|
}
|
|
const float3 x_45 = computePoint_();
|
|
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
x_34 = true;
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 gl_FragCoord_param : SV_Position;
|
|
};
|
|
struct tint_symbol_2 {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
main_out main_inner(float4 gl_FragCoord_param) {
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
const main_out tint_symbol_4 = {x_GLF_color};
|
|
return tint_symbol_4;
|
|
}
|
|
|
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
|
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
|
|
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
return wrapper_result;
|
|
}
|
|
C:\src\tint\test\Shader@0x0000017E3AA920C0(22,10-21): warning X3557: loop only executes for 0 iteration(s), consider removing [loop]
|
|
C:\src\tint\test\Shader@0x0000017E3AA920C0(11,10-13): internal error: invalid access of unbound variable
|
|
|