dawn-cmake/src/tint/sem/sampled_texture.h
dan sinclair 5f764d8527 Move type base classes into type/ folder.
This CL moves sem/type and copies sem/node into the type/ folder. The
type subclasses are moved over to using type::Type while remaining in
the sem:: namespace. They will be moved over in followup CLs.

Bug: tint:1718
Change-Id: I3f3495328d734f88e4fc2dfbc6705343f1198dc5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113180
Reviewed-by: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-12-08 00:32:27 +00:00

57 lines
1.8 KiB
C++

// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_TINT_SEM_SAMPLED_TEXTURE_H_
#define SRC_TINT_SEM_SAMPLED_TEXTURE_H_
#include <string>
#include "src/tint/sem/texture.h"
namespace tint::sem {
/// A sampled texture type.
class SampledTexture final : public Castable<SampledTexture, Texture> {
public:
/// Constructor
/// @param dim the dimensionality of the texture
/// @param type the data type of the sampled texture
SampledTexture(ast::TextureDimension dim, const type::Type* type);
/// Move constructor
SampledTexture(SampledTexture&&);
~SampledTexture() override;
/// @returns a hash of the type.
size_t Hash() const override;
/// @param other the other type to compare against
/// @returns true if the this type is equal to the given type
bool Equals(const Type& other) const override;
/// @returns the subtype of the sampled texture
type::Type* type() const { return const_cast<type::Type*>(type_); }
/// @param symbols the program's symbol table
/// @returns the name for this type that closely resembles how it would be
/// declared in WGSL.
std::string FriendlyName(const SymbolTable& symbols) const override;
private:
const type::Type* const type_;
};
} // namespace tint::sem
#endif // SRC_TINT_SEM_SAMPLED_TEXTURE_H_