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mv test/tint/builtins/gen -> test/tint/builtins/gen/literal We're going to add another set of these for builtins that use 'var' for each argument. Change-Id: I1b4ad1495ddccd48232603db2205bf50af9e36b6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92320 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
12 lines
265 B
HLSL
12 lines
265 B
HLSL
TextureCubeArray<float4> arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSample_4dd1bf() {
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float4 res = arg_0.Sample(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)));
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}
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void fragment_main() {
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textureSample_4dd1bf();
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return;
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}
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