dawn-cmake/test/tint/shader_io/vertex_output_locations_struct.wgsl.expected.hlsl
Ben Clayton e9f8b09063 tint/writer/hlsl: Inline constant expressions
This is required to handle materialized values, and for constant
expressions.

Bug: tint:1504
Change-Id: I79ad567954de2d1cfea09dda255894e4e2aa678e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92081
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
2022-06-01 13:14:39 +00:00

31 lines
814 B
HLSL

struct VertexOutputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
float4 position;
};
struct tint_symbol {
nointerpolation int loc0 : TEXCOORD0;
nointerpolation uint loc1 : TEXCOORD1;
float loc2 : TEXCOORD2;
float4 loc3 : TEXCOORD3;
float4 position : SV_Position;
};
VertexOutputs main_inner() {
const VertexOutputs tint_symbol_1 = {1, 1u, 1.0f, float4(1.0f, 2.0f, 3.0f, 4.0f), (0.0f).xxxx};
return tint_symbol_1;
}
tint_symbol main() {
const VertexOutputs inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.loc0 = inner_result.loc0;
wrapper_result.loc1 = inner_result.loc1;
wrapper_result.loc2 = inner_result.loc2;
wrapper_result.loc3 = inner_result.loc3;
wrapper_result.position = inner_result.position;
return wrapper_result;
}