29 lines
427 B
GLSL
29 lines
427 B
GLSL
#version 310 es
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layout(binding = 0, std140) uniform b_block_ubo {
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int inner;
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} b;
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bool func_3() {
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{
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for(int i = 0; (i < b.inner); i = (i + 1)) {
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{
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for(int j = -1; (j == 1); j = (j + 1)) {
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return false;
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}
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}
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}
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}
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return false;
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}
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void tint_symbol() {
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func_3();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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