dawn-cmake/test/tint/bug/tint/980.wgsl.expected.fxc.hlsl

27 lines
608 B
HLSL

void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
float3 Bad(uint index, float3 rd) {
float3 normal = (0.0f).xxx;
set_float3(normal, index, -(sign(rd[index])));
return normalize(normal);
}
RWByteAddressBuffer io : register(u0, space0);
struct tint_symbol_1 {
uint idx : SV_GroupIndex;
};
void main_inner(uint idx) {
const float3 tint_symbol_2 = Bad(io.Load(12u), asfloat(io.Load3(0u)));
io.Store3(0u, asuint(tint_symbol_2));
}
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.idx);
return;
}