27 lines
608 B
HLSL
27 lines
608 B
HLSL
void set_float3(inout float3 vec, int idx, float val) {
|
|
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
|
|
}
|
|
|
|
float3 Bad(uint index, float3 rd) {
|
|
float3 normal = (0.0f).xxx;
|
|
set_float3(normal, index, -(sign(rd[index])));
|
|
return normalize(normal);
|
|
}
|
|
|
|
RWByteAddressBuffer io : register(u0, space0);
|
|
|
|
struct tint_symbol_1 {
|
|
uint idx : SV_GroupIndex;
|
|
};
|
|
|
|
void main_inner(uint idx) {
|
|
const float3 tint_symbol_2 = Bad(io.Load(12u), asfloat(io.Load3(0u)));
|
|
io.Store3(0u, asuint(tint_symbol_2));
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void main(tint_symbol_1 tint_symbol) {
|
|
main_inner(tint_symbol.idx);
|
|
return;
|
|
}
|