33 lines
808 B
GLSL
33 lines
808 B
GLSL
#version 310 es
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float tint_float_modulo(float lhs, float rhs) {
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return (lhs - rhs * trunc(lhs / rhs));
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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int tint_div(int lhs, int rhs) {
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return (lhs / (bool(uint((rhs == 0)) | uint(bool(uint((lhs == -2147483648)) & uint((rhs == -1))))) ? 1 : rhs));
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}
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int tint_mod(int lhs, int rhs) {
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return (lhs % (bool(uint((rhs == 0)) | uint(bool(uint((lhs == -2147483648)) & uint((rhs == -1))))) ? 1 : rhs));
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}
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int a = 0;
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float b = 0.0f;
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void foo(int maybe_zero) {
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a = tint_div(a, 0);
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a = tint_mod(a, 0);
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a = tint_div(a, maybe_zero);
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a = tint_mod(a, maybe_zero);
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b = (b / 0.0f);
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b = tint_float_modulo(b, 0.0f);
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b = (b / float(maybe_zero));
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b = tint_float_modulo(b, float(maybe_zero));
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}
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