dawn-cmake/src
Jiawei Shao 5fc12c314a Use FilterMode::Nearest in TextureFormatSamplingTests
Currently TextureFormatTest.R8Uint fails on the Vulkan backend with
Vulkan validation layer enabled because we wrongly use a Linear filter
on a texture with R8Uint format.

This patch fixes this issue by using the Nearest filter in that test
instead.

BUG=dawn:588
TEST=dawn_end2end_tests/TextureFormatTest.R8Uint

Change-Id: I39714784c8f2db25923b50eb2e07b7aa111cb4c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34280
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-11-30 17:54:50 +00:00
..
common RefBase: remove implicit conversion to bool. 2020-11-18 09:10:22 +00:00
dawn Reland "Add a per-thread proc table using thread local storage" 2020-10-06 16:13:42 +00:00
dawn_native Roll spirv-headers right before the ray tracing breakage. 2020-11-27 15:36:57 +00:00
dawn_platform D3D12: Support caching DX shaders. 2020-11-20 20:38:37 +00:00
dawn_wire Remove storage class specifier for the explicit template specialization 2020-11-20 09:38:56 +00:00
fuzzers Cleanup old/deprecated wire and native APIs 2020-10-16 15:21:16 +00:00
include Add preliminary OpenGL ES and EGL support to Dawn. 2020-11-24 20:57:23 +00:00
tests Use FilterMode::Nearest in TextureFormatSamplingTests 2020-11-30 17:54:50 +00:00
utils Add preliminary OpenGL ES and EGL support to Dawn. 2020-11-24 20:57:23 +00:00
Dummy.cpp Add missed file for the CMake build. 2020-02-07 23:46:30 +00:00