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Like copyTextureCHROMIUM in Chromium, CopyImageBitmapToTexture can use internal pipeline to do the GPU uploading. But Dawn doesn't support internal pipeline now. This patch adds the first internal pipeline for Dawn and add the API CopyTextureForBrowser to use internal pipeline to do gpu uploading. The patch integrates very simple wgsl vertex/fragment shaders to do simple direct blit to verify the whole system works. BUG=dawn:465 Change-Id: I8b566af38a10eea00f7426c39e752958ef057abd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30960 Commit-Queue: Shaobo Yan <shaobo.yan@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
60 lines
2.1 KiB
C++
60 lines
2.1 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_PROGRAMMABLEPASSENCODER_H_
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#define DAWNNATIVE_PROGRAMMABLEPASSENCODER_H_
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#include "dawn_native/CommandEncoder.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/ObjectBase.h"
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#include "dawn_native/PassResourceUsageTracker.h"
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#include "dawn_native/dawn_platform.h"
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namespace dawn_native {
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class CommandAllocator;
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class DeviceBase;
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// Base class for shared functionality between ComputePassEncoder and RenderPassEncoder.
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class ProgrammablePassEncoder : public ObjectBase {
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public:
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ProgrammablePassEncoder(DeviceBase* device,
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EncodingContext* encodingContext,
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PassType passType);
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void InsertDebugMarker(const char* groupLabel);
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void PopDebugGroup();
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void PushDebugGroup(const char* groupLabel);
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void SetBindGroup(uint32_t groupIndex,
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BindGroupBase* group,
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uint32_t dynamicOffsetCount = 0,
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const uint32_t* dynamicOffsets = nullptr);
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protected:
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// Construct an "error" programmable pass encoder.
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ProgrammablePassEncoder(DeviceBase* device,
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EncodingContext* encodingContext,
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ErrorTag errorTag,
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PassType passType);
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EncodingContext* mEncodingContext = nullptr;
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PassResourceUsageTracker mUsageTracker;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_PROGRAMMABLEPASSENCODER_H_
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