dawn-cmake/test/tint/builtins/textureGather/u32/red.wgsl.expected.wgsl

9 lines
180 B
WebGPU Shading Language

@group(1) @binding(0) var t : texture_2d<u32>;
@group(1) @binding(1) var s : sampler;
@stage(fragment)
fn main() {
var res : vec4<u32> = textureGather(0, t, s, vec2<f32>());
}