dawn-cmake/test/tint/expressions/binary/div/vec3-scalar/f32.wgsl.expected.hlsl

7 lines
144 B
HLSL

[numthreads(1, 1, 1)]
void f() {
const float3 a = float3(1.0f, 2.0f, 3.0f);
const float3 r = (float3(1.0f, 2.0f, 3.0f) / 4.0f);
return;
}