dawn-cmake/test/tint/expressions/binary/div/vec3-scalar/u32.wgsl.expected.glsl

13 lines
198 B
GLSL

#version 310 es
void f() {
uvec3 a = uvec3(1u, 2u, 3u);
uvec3 r = (uvec3(1u, 2u, 3u) / 4u);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}