dawn-cmake/test/tint/expressions/binary/mod/vec3-scalar/u32.wgsl.expected.wgsl

7 lines
124 B
WebGPU Shading Language

@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<u32>(1u, 2u, 3u);
let b = 4u;
let r : vec3<u32> = (a % b);
}