dawn-cmake/test/tint/expressions/binary/mul/mat3x3-vec3/f32.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct S {
/* 0x0000 */ float3x3 tint_symbol;
/* 0x0030 */ packed_float3 vector;
/* 0x003c */ int8_t tint_pad[4];
};
fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) {
float3 const x = ((*(tint_symbol_2)).tint_symbol * (*(tint_symbol_2)).vector);
return;
}