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fn modf_f3d1f9() {
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var res = modf(vec4(-(1.5)));
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}
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|
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|
@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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|
modf_f3d1f9();
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|
return vec4<f32>();
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|
}
|
|
|
|
@fragment
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|
fn fragment_main() {
|
|
modf_f3d1f9();
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|
}
|
|
|
|
@compute @workgroup_size(1)
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|
fn compute_main() {
|
|
modf_f3d1f9();
|
|
}
|