dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-clear-yz-inside-condition/0-opt.wgsl

55 lines
1.2 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 2>;
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
struct buf1 {
zero : f32;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_9 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v0 : vec2<f32>;
var v1 : vec4<f32>;
var x_57 : vec4<f32>;
let x_32 : f32 = x_6.x_GLF_uniform_float_values[0];
v0 = vec2<f32>(x_32, x_32);
let x_35 : f32 = v0.x;
let x_36 : vec4<f32> = vec4<f32>(x_35, x_35, x_35, x_35);
v1 = x_36;
let x_38 : f32 = x_9.zero;
let x_40 : f32 = x_6.x_GLF_uniform_float_values[0];
if (!((x_38 == x_40))) {
let x_46 : f32 = x_9.zero;
let x_48 : f32 = x_6.x_GLF_uniform_float_values[1];
if ((x_46 == x_48)) {
return;
}
let x_53 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_56 : vec2<f32> = (vec2<f32>(x_36.y, x_36.z) - vec2<f32>(x_53, x_53));
x_57 = vec4<f32>(x_36.x, x_56.x, x_56.y, x_36.w);
v1 = x_57;
} else {
discard;
}
x_GLF_color = x_57;
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}