42 lines
680 B
WebGPU Shading Language
42 lines
680 B
WebGPU Shading Language
struct Array {
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values : array<i32, 2>;
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};
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struct buf0 {
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zero : i32;
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};
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[[group(0), binding(0)]] var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : Array;
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var b : Array;
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var one : f32;
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let x_10 : i32 = x_7.zero;
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a.values[x_10] = 1;
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let x_35 : Array = a;
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b = x_35;
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one = 0.0;
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let x_11 : i32 = x_7.zero;
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let x_12 : i32 = b.values[x_11];
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if ((x_12 == 1)) {
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one = 1.0;
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}
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let x_41 : f32 = one;
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x_GLF_color = vec4<f32>(x_41, 0.0, 0.0, 1.0);
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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