dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-increment-global-counte.../0-opt.wgsl

93 lines
1.9 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 4>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
var<private> x_GLF_global_loop_count : i32;
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn func_() {
var x_66_phi : i32;
let x_62 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_64 : i32 = x_7.x_GLF_uniform_int_values[0];
x_66_phi = x_64;
loop {
var x_67 : i32;
let x_66 : i32 = x_66_phi;
let x_70 : i32 = x_7.x_GLF_uniform_int_values[3];
if ((x_66 < x_70)) {
} else {
break;
}
continuing {
let x_73 : i32 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_73 + 1);
x_67 = (x_66 + 1);
x_66_phi = x_67;
}
}
if ((x_62 < x_62)) {
return;
}
return;
}
fn main_1() {
x_GLF_global_loop_count = 0;
loop {
let x_28 : i32 = x_GLF_global_loop_count;
if ((x_28 < 10)) {
} else {
break;
}
continuing {
let x_32 : i32 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_32 + 1);
func_();
}
}
loop {
let x_36 : i32 = x_GLF_global_loop_count;
if ((x_36 < 10)) {
} else {
break;
}
continuing {
let x_40 : i32 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_40 + 1);
}
}
let x_42 : i32 = x_GLF_global_loop_count;
let x_44 : i32 = x_7.x_GLF_uniform_int_values[2];
if ((x_42 == x_44)) {
let x_50 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_51 : f32 = f32(x_50);
let x_53 : i32 = x_7.x_GLF_uniform_int_values[0];
let x_54 : f32 = f32(x_53);
x_GLF_color = vec4<f32>(x_51, x_54, x_54, x_51);
} else {
let x_57 : i32 = x_7.x_GLF_uniform_int_values[0];
let x_58 : f32 = f32(x_57);
x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}