dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-write-past-matrix-eleme.../0.wgsl

67 lines
1.5 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 2>;
struct buf1 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 3>;
struct buf0 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(1)]] var<uniform> x_6 : buf1;
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m32 : mat3x2<f32>;
var sums : array<f32, 3>;
var x_52_phi : i32;
let x_40 : f32 = x_6.x_GLF_uniform_float_values[0];
m32 = mat3x2<f32>(vec2<f32>(x_40, 0.0), vec2<f32>(0.0, x_40), vec2<f32>(0.0, 0.0));
let x_45 : i32 = x_8.x_GLF_uniform_int_values[0];
if ((x_45 == 1)) {
m32[3][x_45] = x_40;
}
sums = array<f32, 3>(x_40, x_40, x_40);
x_52_phi = x_45;
loop {
var x_53 : i32;
let x_52 : i32 = x_52_phi;
let x_56 : i32 = x_8.x_GLF_uniform_int_values[2];
if ((x_52 < x_56)) {
} else {
break;
}
continuing {
let x_60 : f32 = m32[x_52][x_45];
let x_61 : ptr<function, f32> = &(sums[x_56]);
let x_62 : f32 = *(x_61);
*(x_61) = (x_62 + x_60);
x_53 = (x_52 + 1);
x_52_phi = x_53;
}
}
let x_65 : f32 = sums[x_45];
let x_67 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_69 : i32 = x_8.x_GLF_uniform_int_values[1];
let x_71 : f32 = sums[x_69];
x_GLF_color = vec4<f32>(x_65, x_67, x_67, x_71);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}