dawn-cmake/test/tint/expressions/binary/div/scalar-vec3/f16.wgsl

8 lines
137 B
WebGPU Shading Language

enable f16;
@compute @workgroup_size(1)
fn f() {
let a = 4.h;
let b = vec3<f16>(1.h, 2.h, 3.h);
let r : vec3<f16> = a / b;
}