dawn-cmake/test/tint/expressions/binary/div/scalar-vec3/i32.wgsl.expected.glsl

19 lines
416 B
GLSL

#version 310 es
ivec3 tint_div(int lhs, ivec3 rhs) {
ivec3 l = ivec3(lhs);
return (l / mix(rhs, ivec3(1), bvec3(uvec3(equal(rhs, ivec3(0))) | uvec3(bvec3(uvec3(equal(l, ivec3(-2147483648))) & uvec3(equal(rhs, ivec3(-1))))))));
}
void f() {
int a = 4;
ivec3 b = ivec3(1, 2, 3);
ivec3 r = tint_div(a, b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}