19 lines
327 B
GLSL
19 lines
327 B
GLSL
#version 310 es
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uvec3 tint_div(uint lhs, uvec3 rhs) {
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uvec3 l = uvec3(lhs);
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return (l / mix(rhs, uvec3(1u), equal(rhs, uvec3(0u))));
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}
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void f() {
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uint a = 4u;
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uvec3 b = uvec3(1u, 2u, 3u);
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uvec3 r = tint_div(a, b);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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