dawn-cmake/test/tint/expressions/binary/div/scalar-vec3/u32.wgsl.expected.glsl

19 lines
327 B
GLSL

#version 310 es
uvec3 tint_div(uint lhs, uvec3 rhs) {
uvec3 l = uvec3(lhs);
return (l / mix(rhs, uvec3(1u), equal(rhs, uvec3(0u))));
}
void f() {
uint a = 4u;
uvec3 b = uvec3(1u, 2u, 3u);
uvec3 r = tint_div(a, b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}