85 lines
1.5 KiB
GLSL
85 lines
1.5 KiB
GLSL
#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision mediump float;
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layout(location = 0) out int value;
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int main0() {
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return 1;
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}
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void main() {
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int inner_result = main0();
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value = inner_result;
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision mediump float;
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layout(location = 1) out uint value;
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uint main1() {
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return 1u;
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}
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void main() {
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uint inner_result = main1();
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value = inner_result;
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision mediump float;
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layout(location = 2) out float value;
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float main2() {
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return 1.0f;
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}
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void main() {
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float inner_result = main2();
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value = inner_result;
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision mediump float;
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layout(location = 3) out vec4 value;
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vec4 main3() {
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return vec4(1.0f, 2.0f, 3.0f, 4.0f);
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}
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void main() {
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vec4 inner_result = main3();
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value = inner_result;
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision mediump float;
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layout(location = 4) out float16_t value;
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float16_t main4() {
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return 2.25hf;
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}
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void main() {
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float16_t inner_result = main4();
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value = inner_result;
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision mediump float;
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layout(location = 5) out f16vec3 value;
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f16vec3 main5() {
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return f16vec3(3.0hf, 5.0hf, 8.0hf);
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}
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void main() {
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f16vec3 inner_result = main5();
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value = inner_result;
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return;
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}
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