dawn-cmake/test/tint/shader_io/fragment_output_mixed_f16.w...

40 lines
1.2 KiB
HLSL

struct FragmentOutputs {
int loc0;
float frag_depth;
uint loc1;
float loc2;
uint sample_mask;
float4 loc3;
float16_t loc4;
vector<float16_t, 3> loc5;
};
struct tint_symbol {
int loc0 : SV_Target0;
uint loc1 : SV_Target1;
float loc2 : SV_Target2;
float4 loc3 : SV_Target3;
float16_t loc4 : SV_Target4;
vector<float16_t, 3> loc5 : SV_Target5;
float frag_depth : SV_Depth;
uint sample_mask : SV_Coverage;
};
FragmentOutputs main_inner() {
const FragmentOutputs tint_symbol_1 = {1, 2.0f, 1u, 1.0f, 2u, float4(1.0f, 2.0f, 3.0f, 4.0f), float16_t(2.25h), vector<float16_t, 3>(float16_t(3.0h), float16_t(5.0h), float16_t(8.0h))};
return tint_symbol_1;
}
tint_symbol main() {
const FragmentOutputs inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.loc0 = inner_result.loc0;
wrapper_result.frag_depth = inner_result.frag_depth;
wrapper_result.loc1 = inner_result.loc1;
wrapper_result.loc2 = inner_result.loc2;
wrapper_result.sample_mask = inner_result.sample_mask;
wrapper_result.loc3 = inner_result.loc3;
wrapper_result.loc4 = inner_result.loc4;
wrapper_result.loc5 = inner_result.loc5;
return wrapper_result;
}