dawn-cmake/test/tint/shader_io/vertex_input_mixed_f16.wgsl

30 lines
698 B
WebGPU Shading Language

enable f16;
struct VertexInputs0 {
@builtin(vertex_index) vertex_index : u32,
@location(0) loc0 : i32,
};
struct VertexInputs1 {
@location(2) loc2 : f32,
@location(3) loc3 : vec4<f32>,
@location(5) loc5 : vec3<f16>,
};
@vertex
fn main(
inputs0 : VertexInputs0,
@location(1) loc1 : u32,
@builtin(instance_index) instance_index : u32,
inputs1 : VertexInputs1,
@location(4) loc4 : f16,
) -> @builtin(position) vec4<f32> {
let foo : u32 = inputs0.vertex_index + instance_index;
let i : i32 = inputs0.loc0;
let u : u32 = loc1;
let f : f32 = inputs1.loc2;
let v : vec4<f32> = inputs1.loc3;
let x : f16 = loc4;
let y : vec3<f16> = inputs1.loc5;
return vec4<f32>();
}