56 lines
1.1 KiB
WebGPU Shading Language
56 lines
1.1 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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type Arr = array<strided_arr, 3u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_5 : buf0;
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fn main_1() {
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var x_32_phi : i32;
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let x_24 : i32 = x_5.x_GLF_uniform_int_values[1].el;
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let x_25 : f32 = f32(x_24);
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x_GLF_color = vec4<f32>(x_25, x_25, x_25, x_25);
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let x_28 : i32 = x_5.x_GLF_uniform_int_values[0].el;
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let x_30 : i32 = ((x_28 << bitcast<u32>(x_28)) >> bitcast<u32>(1));
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x_32_phi = x_24;
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loop {
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let x_32 : i32 = x_32_phi;
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if ((x_30 < 10)) {
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} else {
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break;
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}
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var x_33 : i32;
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x_33 = (x_32 + 1);
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let x_39 : i32 = x_5.x_GLF_uniform_int_values[2].el;
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if ((x_33 == bitcast<i32>(x_39))) {
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let x_43 : f32 = f32(x_28);
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x_GLF_color = vec4<f32>(x_43, x_25, x_25, x_43);
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break;
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}
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continuing {
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x_32_phi = x_33;
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}
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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