66 lines
1.1 KiB
WebGPU Shading Language
66 lines
1.1 KiB
WebGPU Shading Language
struct S {
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x : i32,
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y : i32,
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}
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struct buf0 {
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one : i32,
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}
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@group(0) @binding(0) var<uniform> x_10 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_struct_S_i1_i11_(arg : ptr<function, S>) {
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(*(arg)).y = 1;
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return;
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}
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fn main_1() {
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var a : f32;
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var b : array<S, 2u>;
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var param : S;
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a = 5.0;
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loop {
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let x_43 : i32 = x_10.one;
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b[x_43].x = 1;
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let x_46 : i32 = b[1].x;
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if ((x_46 == 1)) {
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let x_51 : i32 = x_10.one;
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if ((x_51 == 1)) {
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break;
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}
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let x_56 : S = b[1];
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param = x_56;
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func_struct_S_i1_i11_(&(param));
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let x_58 : S = param;
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b[1] = x_58;
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let x_61 : i32 = b[1].y;
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a = f32(x_61);
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}
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a = 0.0;
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continuing {
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break if !(false);
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}
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}
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let x_63 : f32 = a;
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if ((x_63 == 5.0)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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