23 lines
398 B
HLSL
23 lines
398 B
HLSL
struct S {
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float4 a;
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int b;
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};
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RWByteAddressBuffer sb : register(u0, space0);
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S tint_symbol(RWByteAddressBuffer buffer, uint offset) {
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const S tint_symbol_3 = {asfloat(buffer.Load4((offset + 0u))), asint(buffer.Load((offset + 16u)))};
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return tint_symbol_3;
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}
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void main_1() {
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const S x_18 = tint_symbol(sb, 32u);
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return;
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}
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[numthreads(1, 1, 1)]
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void main() {
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main_1();
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return;
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}
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