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- Move RefCounted to common (from dawn_native) so that we can use it from additional places. - Use EXPECT_ macros instead of ASSERT_ in RefCounted tests for improved logging on failures. - Add a missing test for Ref::Detach. - Plug memory leak in RaceOnReferenceRelease Change-Id: Iaa7b11b5a6fa146e3c322143279a21a4ac027547 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19903 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
81 lines
2.5 KiB
C++
81 lines
2.5 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_SURFACE_H_
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#define DAWNNATIVE_SURFACE_H_
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#include "common/RefCounted.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/Forward.h"
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#include "dawn_native/dawn_platform.h"
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namespace dawn_native {
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MaybeError ValidateSurfaceDescriptor(const InstanceBase* instance,
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const SurfaceDescriptor* descriptor);
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// A surface is a sum types of all the kind of windows Dawn supports. The OS-specific types
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// aren't used because they would cause compilation errors on other OSes (or require
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// ObjectiveC).
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// The surface is also used to store the current swapchain so that we can detach it when it is
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// replaced.
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class Surface final : public RefCounted {
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public:
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Surface(InstanceBase* instance, const SurfaceDescriptor* descriptor);
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void SetAttachedSwapChain(NewSwapChainBase* swapChain);
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NewSwapChainBase* GetAttachedSwapChain() const;
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// These are valid to call on all Surfaces.
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enum class Type { MetalLayer, WindowsHWND, Xlib };
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Type GetType() const;
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InstanceBase* GetInstance();
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// Valid to call if the type is MetalLayer
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void* GetMetalLayer() const;
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// Valid to call if the type is WindowsHWND
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void* GetHInstance() const;
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void* GetHWND() const;
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// Valid to call if the type is WindowsXlib
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void* GetXDisplay() const;
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uint32_t GetXWindow() const;
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private:
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~Surface() override;
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Ref<InstanceBase> mInstance;
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Type mType;
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// The swapchain will set this to null when it is destroyed.
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NewSwapChainBase* mSwapChain = nullptr;
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// MetalLayer
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void* mMetalLayer = nullptr;
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// WindowsHwnd
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void* mHInstance = nullptr;
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void* mHWND = nullptr;
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// Xlib
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void* mXDisplay = nullptr;
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uint32_t mXWindow = 0;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_SURFACE_H_
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