79 lines
2.9 KiB
Plaintext
79 lines
2.9 KiB
Plaintext
# Copyright 2018 The Dawn Authors
|
|
#
|
|
# Licensed under the Apache License, Version 2.0 (the "License");
|
|
# you may not use this file except in compliance with the License.
|
|
# You may obtain a copy of the License at
|
|
#
|
|
# http://www.apache.org/licenses/LICENSE-2.0
|
|
#
|
|
# Unless required by applicable law or agreed to in writing, software
|
|
# distributed under the License is distributed on an "AS IS" BASIS,
|
|
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
# See the License for the specific language governing permissions and
|
|
# limitations under the License.
|
|
|
|
import("//build_overrides/build.gni")
|
|
|
|
if (build_with_chromium) {
|
|
import("//build/config/sanitizers/sanitizers.gni")
|
|
}
|
|
|
|
declare_args() {
|
|
# Enable Dawn's ASSERTs even in release builds
|
|
dawn_always_assert = false
|
|
|
|
# Should the Dawn static libraries be fully linked vs. GN's default of
|
|
# treating them as source sets. This is useful for people using Dawn
|
|
# standalone to produce static libraries to use in their projects.
|
|
dawn_complete_static_libs = false
|
|
|
|
# Enables the compilation of Dawn's D3D12 backend
|
|
dawn_enable_d3d12 = is_win
|
|
|
|
# Enables the compilation of Dawn's Metal backend
|
|
dawn_enable_metal = is_mac
|
|
|
|
# Enables the compilation of Dawn's Null backend
|
|
# (required for unittests, obviously non-conformant)
|
|
dawn_enable_null = true
|
|
|
|
# Enables the compilation of Dawn's OpenGL backend
|
|
# (best effort, non-conformant)
|
|
dawn_enable_opengl = is_linux && !is_chromeos
|
|
|
|
# Enables the compilation of Dawn's Vulkan backend
|
|
dawn_enable_vulkan = is_linux || is_win || is_fuchsia || is_android
|
|
|
|
# Enable use of reflection compiler in spirv-cross. This is needed
|
|
# if performing reflection on systems that the platform language
|
|
# shader is SPIR-V, since there isn't an instance of the
|
|
# GLSL/HLSL/MSL compiler. This implicitly pulls in the GLSL
|
|
# compiler, since it is a sub-class of if.
|
|
dawn_enable_cross_reflection = false
|
|
|
|
# Enables error injection for faking failures to native API calls
|
|
dawn_enable_error_injection =
|
|
is_debug || (build_with_chromium && use_fuzzing_engine)
|
|
|
|
# Whether Dawn should enable X11 support.
|
|
dawn_use_x11 = is_linux && !is_chromeos
|
|
}
|
|
|
|
# GN does not allow reading a variable defined in the same declare_args().
|
|
# Put them in two separate declare_args() when setting the value of one
|
|
# argument based on another.
|
|
declare_args() {
|
|
# Enables usage of swiftshader on the Vulkan backend.
|
|
# Note that this will only work in standalone and in projects that set the
|
|
# dawn_swiftshader_dir variable in build_overrides/dawn.gni
|
|
# Because of how the Vulkan loader works, setting this make Dawn only able
|
|
# to find the Swiftshader ICD and not the others.
|
|
# Enabled by default when fuzzing.
|
|
dawn_use_swiftshader =
|
|
dawn_enable_vulkan && build_with_chromium && use_fuzzing_engine
|
|
|
|
# Uses our built version of Vulkan validation layers
|
|
dawn_enable_vulkan_validation_layers =
|
|
dawn_enable_vulkan && ((is_linux && !is_chromeos) || is_win)
|
|
}
|