19 lines
302 B
GLSL
19 lines
302 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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layout(binding = 0, std430) buffer v_block_ssbo {
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int inner[1000000];
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} v;
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struct A {
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float a[1000000];
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};
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layout(binding = 1, std430) buffer b_block_ssbo {
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A inner;
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} b;
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