22 lines
379 B
WebGPU Shading Language
22 lines
379 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_depth_2d;
|
|
|
|
fn textureLoad_9ed19e() {
|
|
var res : f32 = textureLoad(arg_0, vec2<u32>(1u), 1u);
|
|
}
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
textureLoad_9ed19e();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
textureLoad_9ed19e();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
textureLoad_9ed19e();
|
|
}
|