70 lines
1.5 KiB
Plaintext
70 lines
1.5 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ float4x4 matrix_a_uni;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) {
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int x = 0;
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float4 matrix_u = 0.0f;
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int b = 0;
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float4 matrix_b = 0.0f;
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float4 x_42 = 0.0f;
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x = 4;
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while (true) {
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int const x_10 = x;
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if ((x_10 >= 1)) {
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} else {
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break;
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}
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int const x_11 = x;
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matrix_u[x_11] = 1.0f;
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{
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int const x_12 = x;
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x = (x_12 - 1);
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}
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}
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b = 4;
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while (true) {
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float const x_55 = x_8.matrix_a_uni[0].x;
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if ((x_55 < -1.0f)) {
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} else {
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break;
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}
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int const x_14 = b;
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int const x_15 = b;
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if ((x_15 > 1)) {
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float4 const x_62 = matrix_b;
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float4 const x_63 = matrix_b;
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x_42 = fmin(x_62, x_63);
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} else {
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float4 const x_65 = matrix_u;
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x_42 = x_65;
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}
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float const x_67 = x_42.y;
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matrix_b[x_14] = x_67;
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{
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int const x_16 = b;
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b = (x_16 - 1);
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}
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}
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_8, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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