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This CL implement f16 for pipeline IO, i.e. vertex shader input, interstage variables between vertex and fragment shader, and fragment shader output (render target). Unit tests and E2E tests for Tint and Dawn are also implemented. Bugs: tint:1473, tint:1502 Change-Id: If0d6b2b3171ec8b7e4efc0efd58cc803c6a3d3a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111160 Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
2327 lines
115 KiB
C++
2327 lines
115 KiB
C++
// Copyright 2020 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/tint/transform/vertex_pulling.h"
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#include <utility>
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#include "src/tint/transform/test_helper.h"
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namespace tint::transform {
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namespace {
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using VertexPullingTest = TransformTest;
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TEST_F(VertexPullingTest, Error_NoEntryPoint) {
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auto* src = "";
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auto* expect = "error: Vertex stage entry point not found";
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DataMap data;
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data.Add<VertexPulling::Config>();
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auto got = Run<VertexPulling>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(VertexPullingTest, Error_MultipleEntryPoint) {
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auto* src = R"(
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@vertex
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fn main() -> @builtin(position) vec4<f32> {
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return vec4<f32>();
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}
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@vertex
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fn main2() -> @builtin(position) vec4<f32> {
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return vec4<f32>();
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}
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)";
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auto* expect = "error: VertexPulling found more than one vertex entry point";
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VertexPulling::Config cfg;
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DataMap data;
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data.Add<VertexPulling::Config>(cfg);
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auto got = Run<VertexPulling>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(VertexPullingTest, Error_EntryPointWrongStage) {
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auto* src = R"(
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@fragment
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fn main() {}
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)";
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auto* expect = "error: Vertex stage entry point not found";
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VertexPulling::Config cfg;
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DataMap data;
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data.Add<VertexPulling::Config>(cfg);
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auto got = Run<VertexPulling>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(VertexPullingTest, Error_BadStride) {
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auto* src = R"(
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@vertex
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fn main(@location(0) var_a : f32) -> @builtin(position) vec4<f32> {
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return vec4<f32>(var_a, 0.0, 0.0, 1.0);
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}
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)";
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auto* expect =
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"error: WebGPU requires that vertex stride must be a multiple of 4 "
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"bytes, but VertexPulling array stride for buffer 0 was 15 bytes";
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VertexPulling::Config cfg;
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cfg.vertex_state = {{{15, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}};
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DataMap data;
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data.Add<VertexPulling::Config>(cfg);
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auto got = Run<VertexPulling>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(VertexPullingTest, BasicModule) {
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auto* src = R"(
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@vertex
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fn main() -> @builtin(position) vec4<f32> {
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return vec4<f32>();
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}
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)";
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auto* expect = R"(
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struct TintVertexData {
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tint_vertex_data : array<u32>,
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}
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@vertex
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fn main() -> @builtin(position) vec4<f32> {
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return vec4<f32>();
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}
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)";
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VertexPulling::Config cfg;
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DataMap data;
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data.Add<VertexPulling::Config>(cfg);
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auto got = Run<VertexPulling>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(VertexPullingTest, OneAttribute) {
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auto* src = R"(
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@vertex
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fn main(@location(0) var_a : f32) -> @builtin(position) vec4<f32> {
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return vec4<f32>(var_a, 0.0, 0.0, 1.0);
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}
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)";
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auto* expect = R"(
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struct TintVertexData {
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tint_vertex_data : array<u32>,
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}
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@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
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@vertex
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fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
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var var_a : f32;
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{
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let buffer_array_base_0 = tint_pulling_vertex_index;
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var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]);
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}
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return vec4<f32>(var_a, 0.0, 0.0, 1.0);
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}
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)";
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VertexPulling::Config cfg;
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cfg.vertex_state = {{{4, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}};
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DataMap data;
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data.Add<VertexPulling::Config>(cfg);
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auto got = Run<VertexPulling>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(VertexPullingTest, OneInstancedAttribute) {
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auto* src = R"(
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@vertex
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fn main(@location(0) var_a : f32) -> @builtin(position) vec4<f32> {
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return vec4<f32>(var_a, 0.0, 0.0, 1.0);
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}
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)";
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auto* expect = R"(
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struct TintVertexData {
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tint_vertex_data : array<u32>,
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}
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@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
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@vertex
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fn main(@builtin(instance_index) tint_pulling_instance_index : u32) -> @builtin(position) vec4<f32> {
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var var_a : f32;
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{
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let buffer_array_base_0 = tint_pulling_instance_index;
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var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]);
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}
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return vec4<f32>(var_a, 0.0, 0.0, 1.0);
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}
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)";
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VertexPulling::Config cfg;
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cfg.vertex_state = {{{4, VertexStepMode::kInstance, {{VertexFormat::kFloat32, 0, 0}}}}};
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DataMap data;
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data.Add<VertexPulling::Config>(cfg);
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auto got = Run<VertexPulling>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(VertexPullingTest, OneAttributeDifferentOutputSet) {
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auto* src = R"(
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@vertex
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fn main(@location(0) var_a : f32) -> @builtin(position) vec4<f32> {
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return vec4<f32>(var_a, 0.0, 0.0, 1.0);
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}
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)";
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auto* expect = R"(
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struct TintVertexData {
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tint_vertex_data : array<u32>,
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}
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@binding(0) @group(5) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
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@vertex
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fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
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var var_a : f32;
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{
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let buffer_array_base_0 = tint_pulling_vertex_index;
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var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]);
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}
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return vec4<f32>(var_a, 0.0, 0.0, 1.0);
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}
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)";
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VertexPulling::Config cfg;
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cfg.vertex_state = {{{4, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}};
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cfg.pulling_group = 5;
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DataMap data;
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data.Add<VertexPulling::Config>(cfg);
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auto got = Run<VertexPulling>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(VertexPullingTest, OneAttribute_Struct) {
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auto* src = R"(
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struct Inputs {
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@location(0) var_a : f32,
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};
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@vertex
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fn main(inputs : Inputs) -> @builtin(position) vec4<f32> {
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return vec4<f32>(inputs.var_a, 0.0, 0.0, 1.0);
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}
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)";
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auto* expect = R"(
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struct TintVertexData {
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tint_vertex_data : array<u32>,
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}
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@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
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struct Inputs {
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@location(0)
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var_a : f32,
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}
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@vertex
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fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
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var inputs : Inputs;
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{
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let buffer_array_base_0 = tint_pulling_vertex_index;
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inputs.var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]);
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}
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return vec4<f32>(inputs.var_a, 0.0, 0.0, 1.0);
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}
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)";
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VertexPulling::Config cfg;
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cfg.vertex_state = {{{4, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}};
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DataMap data;
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data.Add<VertexPulling::Config>(cfg);
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auto got = Run<VertexPulling>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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// We expect the transform to use an existing builtin variables if it finds them
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TEST_F(VertexPullingTest, ExistingVertexIndexAndInstanceIndex) {
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auto* src = R"(
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@vertex
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fn main(@location(0) var_a : f32,
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@location(1) var_b : f32,
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@builtin(vertex_index) custom_vertex_index : u32,
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@builtin(instance_index) custom_instance_index : u32
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) -> @builtin(position) vec4<f32> {
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return vec4<f32>(var_a, var_b, 0.0, 1.0);
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}
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)";
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auto* expect = R"(
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struct TintVertexData {
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tint_vertex_data : array<u32>,
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}
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@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
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@binding(1) @group(4) var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData;
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@vertex
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fn main(@builtin(vertex_index) custom_vertex_index : u32, @builtin(instance_index) custom_instance_index : u32) -> @builtin(position) vec4<f32> {
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var var_a : f32;
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var var_b : f32;
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{
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let buffer_array_base_0 = custom_vertex_index;
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var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]);
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let buffer_array_base_1 = custom_instance_index;
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var_b = bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]);
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}
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return vec4<f32>(var_a, var_b, 0.0, 1.0);
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}
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)";
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VertexPulling::Config cfg;
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cfg.vertex_state = {{
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{
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4,
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VertexStepMode::kVertex,
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{{VertexFormat::kFloat32, 0, 0}},
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},
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{
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4,
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VertexStepMode::kInstance,
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{{VertexFormat::kFloat32, 0, 1}},
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},
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}};
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DataMap data;
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data.Add<VertexPulling::Config>(cfg);
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auto got = Run<VertexPulling>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(VertexPullingTest, ExistingVertexIndexAndInstanceIndex_Struct) {
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auto* src = R"(
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struct Inputs {
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@location(0) var_a : f32,
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@location(1) var_b : f32,
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@builtin(vertex_index) custom_vertex_index : u32,
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@builtin(instance_index) custom_instance_index : u32,
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};
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@vertex
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fn main(inputs : Inputs) -> @builtin(position) vec4<f32> {
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return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0);
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}
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)";
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auto* expect = R"(
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struct TintVertexData {
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tint_vertex_data : array<u32>,
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}
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@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
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@binding(1) @group(4) var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData;
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struct tint_symbol {
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@builtin(vertex_index)
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custom_vertex_index : u32,
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@builtin(instance_index)
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custom_instance_index : u32,
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}
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struct Inputs {
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@location(0)
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var_a : f32,
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@location(1)
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var_b : f32,
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@builtin(vertex_index)
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custom_vertex_index : u32,
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@builtin(instance_index)
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custom_instance_index : u32,
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}
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@vertex
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fn main(tint_symbol_1 : tint_symbol) -> @builtin(position) vec4<f32> {
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var inputs : Inputs;
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inputs.custom_vertex_index = tint_symbol_1.custom_vertex_index;
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inputs.custom_instance_index = tint_symbol_1.custom_instance_index;
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{
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let buffer_array_base_0 = inputs.custom_vertex_index;
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inputs.var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]);
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let buffer_array_base_1 = inputs.custom_instance_index;
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inputs.var_b = bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]);
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}
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return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0);
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}
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)";
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VertexPulling::Config cfg;
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cfg.vertex_state = {{
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{
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4,
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VertexStepMode::kVertex,
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{{VertexFormat::kFloat32, 0, 0}},
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},
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{
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4,
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VertexStepMode::kInstance,
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{{VertexFormat::kFloat32, 0, 1}},
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},
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}};
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DataMap data;
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data.Add<VertexPulling::Config>(cfg);
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auto got = Run<VertexPulling>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(VertexPullingTest, ExistingVertexIndexAndInstanceIndex_Struct_OutOfOrder) {
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auto* src = R"(
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@vertex
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fn main(inputs : Inputs) -> @builtin(position) vec4<f32> {
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return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0);
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}
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struct Inputs {
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@location(0) var_a : f32,
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@location(1) var_b : f32,
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@builtin(vertex_index) custom_vertex_index : u32,
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@builtin(instance_index) custom_instance_index : u32,
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};
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)";
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auto* expect = R"(
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struct TintVertexData {
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tint_vertex_data : array<u32>,
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}
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@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
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@binding(1) @group(4) var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData;
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struct tint_symbol {
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@builtin(vertex_index)
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custom_vertex_index : u32,
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@builtin(instance_index)
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custom_instance_index : u32,
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}
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@vertex
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fn main(tint_symbol_1 : tint_symbol) -> @builtin(position) vec4<f32> {
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var inputs : Inputs;
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inputs.custom_vertex_index = tint_symbol_1.custom_vertex_index;
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inputs.custom_instance_index = tint_symbol_1.custom_instance_index;
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{
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let buffer_array_base_0 = inputs.custom_vertex_index;
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inputs.var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]);
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let buffer_array_base_1 = inputs.custom_instance_index;
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inputs.var_b = bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]);
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}
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return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0);
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}
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struct Inputs {
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@location(0)
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var_a : f32,
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@location(1)
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var_b : f32,
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@builtin(vertex_index)
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custom_vertex_index : u32,
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@builtin(instance_index)
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custom_instance_index : u32,
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}
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)";
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VertexPulling::Config cfg;
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cfg.vertex_state = {{
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{
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4,
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VertexStepMode::kVertex,
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{{VertexFormat::kFloat32, 0, 0}},
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},
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{
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4,
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VertexStepMode::kInstance,
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{{VertexFormat::kFloat32, 0, 1}},
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},
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}};
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DataMap data;
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data.Add<VertexPulling::Config>(cfg);
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auto got = Run<VertexPulling>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(VertexPullingTest, ExistingVertexIndexAndInstanceIndex_SeparateStruct) {
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auto* src = R"(
|
|
struct Inputs {
|
|
@location(0) var_a : f32,
|
|
@location(1) var_b : f32,
|
|
};
|
|
|
|
struct Indices {
|
|
@builtin(vertex_index) custom_vertex_index : u32,
|
|
@builtin(instance_index) custom_instance_index : u32,
|
|
};
|
|
|
|
@vertex
|
|
fn main(inputs : Inputs, indices : Indices) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@binding(1) @group(4) var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData;
|
|
|
|
struct Inputs {
|
|
@location(0)
|
|
var_a : f32,
|
|
@location(1)
|
|
var_b : f32,
|
|
}
|
|
|
|
struct Indices {
|
|
@builtin(vertex_index)
|
|
custom_vertex_index : u32,
|
|
@builtin(instance_index)
|
|
custom_instance_index : u32,
|
|
}
|
|
|
|
@vertex
|
|
fn main(indices : Indices) -> @builtin(position) vec4<f32> {
|
|
var inputs : Inputs;
|
|
{
|
|
let buffer_array_base_0 = indices.custom_vertex_index;
|
|
inputs.var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]);
|
|
let buffer_array_base_1 = indices.custom_instance_index;
|
|
inputs.var_b = bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]);
|
|
}
|
|
return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{
|
|
{
|
|
4,
|
|
VertexStepMode::kVertex,
|
|
{{VertexFormat::kFloat32, 0, 0}},
|
|
},
|
|
{
|
|
4,
|
|
VertexStepMode::kInstance,
|
|
{{VertexFormat::kFloat32, 0, 1}},
|
|
},
|
|
}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, ExistingVertexIndexAndInstanceIndex_SeparateStruct_OutOfOrder) {
|
|
auto* src = R"(
|
|
@vertex
|
|
fn main(inputs : Inputs, indices : Indices) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0);
|
|
}
|
|
|
|
struct Inputs {
|
|
@location(0) var_a : f32,
|
|
@location(1) var_b : f32,
|
|
};
|
|
|
|
struct Indices {
|
|
@builtin(vertex_index) custom_vertex_index : u32,
|
|
@builtin(instance_index) custom_instance_index : u32,
|
|
};
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@binding(1) @group(4) var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(indices : Indices) -> @builtin(position) vec4<f32> {
|
|
var inputs : Inputs;
|
|
{
|
|
let buffer_array_base_0 = indices.custom_vertex_index;
|
|
inputs.var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]);
|
|
let buffer_array_base_1 = indices.custom_instance_index;
|
|
inputs.var_b = bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]);
|
|
}
|
|
return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0);
|
|
}
|
|
|
|
struct Inputs {
|
|
@location(0)
|
|
var_a : f32,
|
|
@location(1)
|
|
var_b : f32,
|
|
}
|
|
|
|
struct Indices {
|
|
@builtin(vertex_index)
|
|
custom_vertex_index : u32,
|
|
@builtin(instance_index)
|
|
custom_instance_index : u32,
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{
|
|
{
|
|
4,
|
|
VertexStepMode::kVertex,
|
|
{{VertexFormat::kFloat32, 0, 0}},
|
|
},
|
|
{
|
|
4,
|
|
VertexStepMode::kInstance,
|
|
{{VertexFormat::kFloat32, 0, 1}},
|
|
},
|
|
}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, TwoAttributesSameBuffer) {
|
|
auto* src = R"(
|
|
@vertex
|
|
fn main(@location(0) var_a : f32,
|
|
@location(1) var_b : vec4<f32>) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>();
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var var_a : f32;
|
|
var var_b : vec4<f32>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 4u);
|
|
var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]);
|
|
var_b = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 1u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 2u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 3u)]));
|
|
}
|
|
return vec4<f32>();
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{{16,
|
|
VertexStepMode::kVertex,
|
|
{{VertexFormat::kFloat32, 0, 0}, {VertexFormat::kFloat32x4, 0, 1}}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FloatVectorAttributes_F32) {
|
|
auto* src = R"(
|
|
@vertex
|
|
fn main(@location(0) var_a : vec2<f32>,
|
|
@location(1) var_b : vec3<f32>,
|
|
@location(2) var_c : vec4<f32>
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>();
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@binding(1) @group(4) var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData;
|
|
|
|
@binding(2) @group(4) var<storage, read> tint_pulling_vertex_buffer_2 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var var_a : vec2<f32>;
|
|
var var_b : vec3<f32>;
|
|
var var_c : vec4<f32>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 2u);
|
|
var_a = vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 1u)]));
|
|
let buffer_array_base_1 = (tint_pulling_vertex_index * 3u);
|
|
var_b = vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]), bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[(buffer_array_base_1 + 1u)]), bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[(buffer_array_base_1 + 2u)]));
|
|
let buffer_array_base_2 = (tint_pulling_vertex_index * 4u);
|
|
var_c = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_2.tint_vertex_data[buffer_array_base_2]), bitcast<f32>(tint_pulling_vertex_buffer_2.tint_vertex_data[(buffer_array_base_2 + 1u)]), bitcast<f32>(tint_pulling_vertex_buffer_2.tint_vertex_data[(buffer_array_base_2 + 2u)]), bitcast<f32>(tint_pulling_vertex_buffer_2.tint_vertex_data[(buffer_array_base_2 + 3u)]));
|
|
}
|
|
return vec4<f32>();
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{
|
|
{8, VertexStepMode::kVertex, {{VertexFormat::kFloat32x2, 0, 0}}},
|
|
{12, VertexStepMode::kVertex, {{VertexFormat::kFloat32x3, 0, 1}}},
|
|
{16, VertexStepMode::kVertex, {{VertexFormat::kFloat32x4, 0, 2}}},
|
|
}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FloatVectorAttributes_F16) {
|
|
auto* src = R"(
|
|
enable f16;
|
|
|
|
@vertex
|
|
fn main(@location(0) var_a : vec2<f16>,
|
|
@location(1) var_b : vec3<f16>,
|
|
@location(2) var_c : vec4<f16>
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>();
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
enable f16;
|
|
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@binding(1) @group(4) var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData;
|
|
|
|
@binding(2) @group(4) var<storage, read> tint_pulling_vertex_buffer_2 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var var_a : vec2<f16>;
|
|
var var_b : vec3<f16>;
|
|
var var_c : vec4<f16>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 2u);
|
|
var_a = vec2<f16>(vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 1u)])));
|
|
let buffer_array_base_1 = (tint_pulling_vertex_index * 3u);
|
|
var_b = vec3<f16>(vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]), bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[(buffer_array_base_1 + 1u)]), bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[(buffer_array_base_1 + 2u)])));
|
|
let buffer_array_base_2 = (tint_pulling_vertex_index * 4u);
|
|
var_c = vec4<f16>(vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_2.tint_vertex_data[buffer_array_base_2]), unpack2x16float(tint_pulling_vertex_buffer_2.tint_vertex_data[(buffer_array_base_2 + 1u)])));
|
|
}
|
|
return vec4<f32>();
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{
|
|
{8, VertexStepMode::kVertex, {{VertexFormat::kFloat32x2, 0, 0}}},
|
|
{12, VertexStepMode::kVertex, {{VertexFormat::kFloat32x3, 0, 1}}},
|
|
{16, VertexStepMode::kVertex, {{VertexFormat::kFloat16x4, 0, 2}}},
|
|
}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, AttemptSymbolCollision) {
|
|
auto* src = R"(
|
|
@vertex
|
|
fn main(@location(0) var_a : f32,
|
|
@location(1) var_b : vec4<f32>) -> @builtin(position) vec4<f32> {
|
|
var tint_pulling_vertex_index : i32;
|
|
var tint_pulling_vertex_buffer_0 : i32;
|
|
var tint_vertex_data : i32;
|
|
var tint_pulling_pos : i32;
|
|
return vec4<f32>();
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
struct TintVertexData {
|
|
tint_vertex_data_1 : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0_1 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index_1 : u32) -> @builtin(position) vec4<f32> {
|
|
var var_a : f32;
|
|
var var_b : vec4<f32>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index_1 * 4u);
|
|
var_a = bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[buffer_array_base_0]);
|
|
var_b = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[buffer_array_base_0]), bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[(buffer_array_base_0 + 1u)]), bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[(buffer_array_base_0 + 2u)]), bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[(buffer_array_base_0 + 3u)]));
|
|
}
|
|
var tint_pulling_vertex_index : i32;
|
|
var tint_pulling_vertex_buffer_0 : i32;
|
|
var tint_vertex_data : i32;
|
|
var tint_pulling_pos : i32;
|
|
return vec4<f32>();
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{{16,
|
|
VertexStepMode::kVertex,
|
|
{{VertexFormat::kFloat32, 0, 0}, {VertexFormat::kFloat32x4, 0, 1}}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, std::move(data));
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FormatsAligned_SInt) {
|
|
auto* src = R"(
|
|
@vertex
|
|
fn main(
|
|
@location(0) sint8x2 : vec2<i32>,
|
|
@location(1) sint8x4 : vec4<i32>,
|
|
@location(2) sint16x2 : vec2<i32>,
|
|
@location(3) sint16x4 : vec4<i32>,
|
|
@location(4) sint32 : i32,
|
|
@location(5) sint32x2 : vec2<i32>,
|
|
@location(6) sint32x3 : vec3<i32>,
|
|
@location(7) sint32x4 : vec4<i32>
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var sint8x2 : vec2<i32>;
|
|
var sint8x4 : vec4<i32>;
|
|
var sint16x2 : vec2<i32>;
|
|
var sint16x4 : vec4<i32>;
|
|
var sint32 : i32;
|
|
var sint32x2 : vec2<i32>;
|
|
var sint32x3 : vec3<i32>;
|
|
var sint32x4 : vec4<i32>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 64u);
|
|
sint8x2 = ((vec2<i32>(bitcast<i32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u))) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u));
|
|
sint8x4 = ((vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u));
|
|
sint16x2 = ((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u));
|
|
sint16x4 = ((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u));
|
|
sint32 = bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]);
|
|
sint32x2 = vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]));
|
|
sint32x3 = vec3<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]));
|
|
sint32x4 = vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]));
|
|
}
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{{256,
|
|
VertexStepMode::kVertex,
|
|
{
|
|
{VertexFormat::kSint8x2, 64, 0},
|
|
{VertexFormat::kSint8x4, 64, 1},
|
|
{VertexFormat::kSint16x2, 64, 2},
|
|
{VertexFormat::kSint16x4, 64, 3},
|
|
{VertexFormat::kSint32, 64, 4},
|
|
{VertexFormat::kSint32x2, 64, 5},
|
|
{VertexFormat::kSint32x3, 64, 6},
|
|
{VertexFormat::kSint32x4, 64, 7},
|
|
}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FormatsAligned_UInt) {
|
|
auto* src = R"(
|
|
@vertex
|
|
fn main(
|
|
@location(0) uint8x2 : vec2<u32>,
|
|
@location(1) uint8x4 : vec4<u32>,
|
|
@location(2) uint16x2 : vec2<u32>,
|
|
@location(3) uint16x4 : vec4<u32>,
|
|
@location(4) uint32 : u32,
|
|
@location(5) uint32x2 : vec2<u32>,
|
|
@location(6) uint32x3 : vec3<u32>,
|
|
@location(7) uint32x4 : vec4<u32>,
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var uint8x2 : vec2<u32>;
|
|
var uint8x4 : vec4<u32>;
|
|
var uint16x2 : vec2<u32>;
|
|
var uint16x4 : vec4<u32>;
|
|
var uint32 : u32;
|
|
var uint32x2 : vec2<u32>;
|
|
var uint32x3 : vec3<u32>;
|
|
var uint32x4 : vec4<u32>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 64u);
|
|
uint8x2 = ((vec2<u32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u)) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u));
|
|
uint8x4 = ((vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u));
|
|
uint16x2 = ((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u));
|
|
uint16x4 = ((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u));
|
|
uint32 = tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)];
|
|
uint32x2 = vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]);
|
|
uint32x3 = vec3<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]);
|
|
uint32x4 = vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]);
|
|
}
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{{256,
|
|
VertexStepMode::kVertex,
|
|
{
|
|
{VertexFormat::kUint8x2, 64, 0},
|
|
{VertexFormat::kUint8x4, 64, 1},
|
|
{VertexFormat::kUint16x2, 64, 2},
|
|
{VertexFormat::kUint16x4, 64, 3},
|
|
{VertexFormat::kUint32, 64, 4},
|
|
{VertexFormat::kUint32x2, 64, 5},
|
|
{VertexFormat::kUint32x3, 64, 6},
|
|
{VertexFormat::kUint32x4, 64, 7},
|
|
}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FormatsAligned_Float_F32) {
|
|
auto* src = R"(
|
|
@vertex
|
|
fn main(
|
|
@location(0) unorm8x2 : vec2<f32>,
|
|
@location(1) unorm8x4 : vec4<f32>,
|
|
@location(2) snorm8x2 : vec2<f32>,
|
|
@location(3) snorm8x4 : vec4<f32>,
|
|
@location(4) unorm16x2 : vec2<f32>,
|
|
@location(5) unorm16x4 : vec4<f32>,
|
|
@location(6) snorm16x2 : vec2<f32>,
|
|
@location(7) snorm16x4 : vec4<f32>,
|
|
@location(8) float16x2 : vec2<f32>,
|
|
@location(9) float16x4 : vec4<f32>,
|
|
@location(10) float32 : f32,
|
|
@location(11) float32x2 : vec2<f32>,
|
|
@location(12) float32x3 : vec3<f32>,
|
|
@location(13) float32x4 : vec4<f32>,
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var unorm8x2 : vec2<f32>;
|
|
var unorm8x4 : vec4<f32>;
|
|
var snorm8x2 : vec2<f32>;
|
|
var snorm8x4 : vec4<f32>;
|
|
var unorm16x2 : vec2<f32>;
|
|
var unorm16x4 : vec4<f32>;
|
|
var snorm16x2 : vec2<f32>;
|
|
var snorm16x4 : vec4<f32>;
|
|
var float16x2 : vec2<f32>;
|
|
var float16x4 : vec4<f32>;
|
|
var float32 : f32;
|
|
var float32x2 : vec2<f32>;
|
|
var float32x3 : vec3<f32>;
|
|
var float32x4 : vec4<f32>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 64u);
|
|
unorm8x2 = unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy;
|
|
unorm8x4 = unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]);
|
|
snorm8x2 = unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy;
|
|
snorm8x4 = unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]);
|
|
unorm16x2 = unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]);
|
|
unorm16x4 = vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]));
|
|
snorm16x2 = unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]);
|
|
snorm16x4 = vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]));
|
|
float16x2 = unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]);
|
|
float16x4 = vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]));
|
|
float32 = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]);
|
|
float32x2 = vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]));
|
|
float32x3 = vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]));
|
|
float32x4 = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]));
|
|
}
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{{256,
|
|
VertexStepMode::kVertex,
|
|
{
|
|
{VertexFormat::kUnorm8x2, 64, 0},
|
|
{VertexFormat::kUnorm8x4, 64, 1},
|
|
{VertexFormat::kSnorm8x2, 64, 2},
|
|
{VertexFormat::kSnorm8x4, 64, 3},
|
|
{VertexFormat::kUnorm16x2, 64, 4},
|
|
{VertexFormat::kUnorm16x4, 64, 5},
|
|
{VertexFormat::kSnorm16x2, 64, 6},
|
|
{VertexFormat::kSnorm16x4, 64, 7},
|
|
{VertexFormat::kFloat16x2, 64, 8},
|
|
{VertexFormat::kFloat16x4, 64, 9},
|
|
{VertexFormat::kFloat32, 64, 10},
|
|
{VertexFormat::kFloat32x2, 64, 11},
|
|
{VertexFormat::kFloat32x3, 64, 12},
|
|
{VertexFormat::kFloat32x4, 64, 13},
|
|
}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FormatsAligned_Float_F16) {
|
|
auto* src = R"(
|
|
enable f16;
|
|
|
|
@vertex
|
|
fn main(
|
|
@location(0) unorm8x2 : vec2<f16>,
|
|
@location(1) unorm8x4 : vec4<f16>,
|
|
@location(2) snorm8x2 : vec2<f16>,
|
|
@location(3) snorm8x4 : vec4<f16>,
|
|
@location(4) unorm16x2 : vec2<f16>,
|
|
@location(5) unorm16x4 : vec4<f16>,
|
|
@location(6) snorm16x2 : vec2<f16>,
|
|
@location(7) snorm16x4 : vec4<f16>,
|
|
@location(8) float16x2 : vec2<f16>,
|
|
@location(9) float16x4 : vec4<f16>,
|
|
@location(10) float32 : f16,
|
|
@location(11) float32x2 : vec2<f16>,
|
|
@location(12) float32x3 : vec3<f16>,
|
|
@location(13) float32x4 : vec4<f16>,
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
enable f16;
|
|
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var unorm8x2 : vec2<f16>;
|
|
var unorm8x4 : vec4<f16>;
|
|
var snorm8x2 : vec2<f16>;
|
|
var snorm8x4 : vec4<f16>;
|
|
var unorm16x2 : vec2<f16>;
|
|
var unorm16x4 : vec4<f16>;
|
|
var snorm16x2 : vec2<f16>;
|
|
var snorm16x4 : vec4<f16>;
|
|
var float16x2 : vec2<f16>;
|
|
var float16x4 : vec4<f16>;
|
|
var float32 : f16;
|
|
var float32x2 : vec2<f16>;
|
|
var float32x3 : vec3<f16>;
|
|
var float32x4 : vec4<f16>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 64u);
|
|
unorm8x2 = vec2<f16>(unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy);
|
|
unorm8x4 = vec4<f16>(unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]));
|
|
snorm8x2 = vec2<f16>(unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy);
|
|
snorm8x4 = vec4<f16>(unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]));
|
|
unorm16x2 = vec2<f16>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]));
|
|
unorm16x4 = vec4<f16>(vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])));
|
|
snorm16x2 = vec2<f16>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]));
|
|
snorm16x4 = vec4<f16>(vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])));
|
|
float16x2 = vec2<f16>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]));
|
|
float16x4 = vec4<f16>(vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])));
|
|
float32 = f16(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]));
|
|
float32x2 = vec2<f16>(vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])));
|
|
float32x3 = vec3<f16>(vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])));
|
|
float32x4 = vec4<f16>(vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])));
|
|
}
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{{256,
|
|
VertexStepMode::kVertex,
|
|
{
|
|
{VertexFormat::kUnorm8x2, 64, 0},
|
|
{VertexFormat::kUnorm8x4, 64, 1},
|
|
{VertexFormat::kSnorm8x2, 64, 2},
|
|
{VertexFormat::kSnorm8x4, 64, 3},
|
|
{VertexFormat::kUnorm16x2, 64, 4},
|
|
{VertexFormat::kUnorm16x4, 64, 5},
|
|
{VertexFormat::kSnorm16x2, 64, 6},
|
|
{VertexFormat::kSnorm16x4, 64, 7},
|
|
{VertexFormat::kFloat16x2, 64, 8},
|
|
{VertexFormat::kFloat16x4, 64, 9},
|
|
{VertexFormat::kFloat32, 64, 10},
|
|
{VertexFormat::kFloat32x2, 64, 11},
|
|
{VertexFormat::kFloat32x3, 64, 12},
|
|
{VertexFormat::kFloat32x4, 64, 13},
|
|
}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FormatsUnaligned_SInt) {
|
|
auto* src = R"(
|
|
@vertex
|
|
fn main(
|
|
@location(0) sint8x2 : vec2<i32>,
|
|
@location(1) sint8x4 : vec4<i32>,
|
|
@location(2) sint16x2 : vec2<i32>,
|
|
@location(3) sint16x4 : vec4<i32>,
|
|
@location(4) sint32 : i32,
|
|
@location(5) sint32x2 : vec2<i32>,
|
|
@location(6) sint32x3 : vec3<i32>,
|
|
@location(7) sint32x4 : vec4<i32>
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var sint8x2 : vec2<i32>;
|
|
var sint8x4 : vec4<i32>;
|
|
var sint16x2 : vec2<i32>;
|
|
var sint16x4 : vec4<i32>;
|
|
var sint32 : i32;
|
|
var sint32x2 : vec2<i32>;
|
|
var sint32x3 : vec3<i32>;
|
|
var sint32x4 : vec4<i32>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 64u);
|
|
sint8x2 = ((vec2<i32>(bitcast<i32>((((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 8u)) & 4294901760u))) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u));
|
|
sint8x4 = ((vec4<i32>(bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)))) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u));
|
|
sint16x2 = ((vec2<i32>(bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)))) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u));
|
|
sint16x4 = ((vec2<i32>(bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)))).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u));
|
|
sint32 = bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)));
|
|
sint32x2 = vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]));
|
|
sint32x3 = vec3<i32>(bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u))));
|
|
sint32x4 = vec4<i32>(bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)] << 8u))));
|
|
}
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{{256,
|
|
VertexStepMode::kVertex,
|
|
{
|
|
{VertexFormat::kSint8x2, 63, 0},
|
|
{VertexFormat::kSint8x4, 63, 1},
|
|
{VertexFormat::kSint16x2, 63, 2},
|
|
{VertexFormat::kSint16x4, 63, 3},
|
|
{VertexFormat::kSint32, 63, 4},
|
|
{VertexFormat::kSint32x2, 64, 5},
|
|
{VertexFormat::kSint32x3, 63, 6},
|
|
{VertexFormat::kSint32x4, 63, 7},
|
|
}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FormatsUnaligned_UInt) {
|
|
auto* src = R"(
|
|
@vertex
|
|
fn main(
|
|
@location(0) uint8x2 : vec2<u32>,
|
|
@location(1) uint8x4 : vec4<u32>,
|
|
@location(2) uint16x2 : vec2<u32>,
|
|
@location(3) uint16x4 : vec4<u32>,
|
|
@location(4) uint32 : u32,
|
|
@location(5) uint32x2 : vec2<u32>,
|
|
@location(6) uint32x3 : vec3<u32>,
|
|
@location(7) uint32x4 : vec4<u32>,
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var uint8x2 : vec2<u32>;
|
|
var uint8x4 : vec4<u32>;
|
|
var uint16x2 : vec2<u32>;
|
|
var uint16x4 : vec4<u32>;
|
|
var uint32 : u32;
|
|
var uint32x2 : vec2<u32>;
|
|
var uint32x3 : vec3<u32>;
|
|
var uint32x4 : vec4<u32>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 64u);
|
|
uint8x2 = ((vec2<u32>((((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 8u)) & 4294901760u)) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u));
|
|
uint8x4 = ((vec4<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u));
|
|
uint16x2 = ((vec2<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u));
|
|
uint16x4 = ((vec2<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u));
|
|
uint32 = ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u));
|
|
uint32x2 = vec2<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)));
|
|
uint32x3 = vec3<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u)));
|
|
uint32x4 = vec4<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)] << 8u)));
|
|
}
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{{256,
|
|
VertexStepMode::kVertex,
|
|
{
|
|
{VertexFormat::kUint8x2, 63, 0},
|
|
{VertexFormat::kUint8x4, 63, 1},
|
|
{VertexFormat::kUint16x2, 63, 2},
|
|
{VertexFormat::kUint16x4, 63, 3},
|
|
{VertexFormat::kUint32, 63, 4},
|
|
{VertexFormat::kUint32x2, 63, 5},
|
|
{VertexFormat::kUint32x3, 63, 6},
|
|
{VertexFormat::kUint32x4, 63, 7},
|
|
}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FormatsUnaligned_Float_F32) {
|
|
auto* src = R"(
|
|
@vertex
|
|
fn main(
|
|
@location(0) unorm8x2 : vec2<f32>,
|
|
@location(1) unorm8x4 : vec4<f32>,
|
|
@location(2) snorm8x2 : vec2<f32>,
|
|
@location(3) snorm8x4 : vec4<f32>,
|
|
@location(4) unorm16x2 : vec2<f32>,
|
|
@location(5) unorm16x4 : vec4<f32>,
|
|
@location(6) snorm16x2 : vec2<f32>,
|
|
@location(7) snorm16x4 : vec4<f32>,
|
|
@location(8) float16x2 : vec2<f32>,
|
|
@location(9) float16x4 : vec4<f32>,
|
|
@location(10) float32 : f32,
|
|
@location(11) float32x2 : vec2<f32>,
|
|
@location(12) float32x3 : vec3<f32>,
|
|
@location(13) float32x4 : vec4<f32>,
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var unorm8x2 : vec2<f32>;
|
|
var unorm8x4 : vec4<f32>;
|
|
var snorm8x2 : vec2<f32>;
|
|
var snorm8x4 : vec4<f32>;
|
|
var unorm16x2 : vec2<f32>;
|
|
var unorm16x4 : vec4<f32>;
|
|
var snorm16x2 : vec2<f32>;
|
|
var snorm16x4 : vec4<f32>;
|
|
var float16x2 : vec2<f32>;
|
|
var float16x4 : vec4<f32>;
|
|
var float32 : f32;
|
|
var float32x2 : vec2<f32>;
|
|
var float32x3 : vec3<f32>;
|
|
var float32x4 : vec4<f32>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 64u);
|
|
unorm8x2 = unpack4x8unorm((((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u)) & 65535u)).xy;
|
|
unorm8x4 = unpack4x8unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)));
|
|
snorm8x2 = unpack4x8snorm((((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u)) & 65535u)).xy;
|
|
snorm8x4 = unpack4x8snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)));
|
|
unorm16x2 = unpack2x16unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)));
|
|
unorm16x4 = vec4<f32>(unpack2x16unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), unpack2x16unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))));
|
|
snorm16x2 = unpack2x16snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)));
|
|
snorm16x4 = vec4<f32>(unpack2x16snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), unpack2x16snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))));
|
|
float16x2 = unpack2x16float(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)));
|
|
float16x4 = vec4<f32>(unpack2x16float(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), unpack2x16float(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))));
|
|
float32 = bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)));
|
|
float32x2 = vec2<f32>(bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))));
|
|
float32x3 = vec3<f32>(bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u))));
|
|
float32x4 = vec4<f32>(bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)] << 8u))));
|
|
}
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{{256,
|
|
VertexStepMode::kVertex,
|
|
{
|
|
{VertexFormat::kUnorm8x2, 63, 0},
|
|
{VertexFormat::kUnorm8x4, 63, 1},
|
|
{VertexFormat::kSnorm8x2, 63, 2},
|
|
{VertexFormat::kSnorm8x4, 63, 3},
|
|
{VertexFormat::kUnorm16x2, 63, 4},
|
|
{VertexFormat::kUnorm16x4, 63, 5},
|
|
{VertexFormat::kSnorm16x2, 63, 6},
|
|
{VertexFormat::kSnorm16x4, 63, 7},
|
|
{VertexFormat::kFloat16x2, 63, 8},
|
|
{VertexFormat::kFloat16x4, 63, 9},
|
|
{VertexFormat::kFloat32, 63, 10},
|
|
{VertexFormat::kFloat32x2, 63, 11},
|
|
{VertexFormat::kFloat32x3, 63, 12},
|
|
{VertexFormat::kFloat32x4, 63, 13},
|
|
}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FormatsUnaligned_Float_F16) {
|
|
auto* src = R"(
|
|
enable f16;
|
|
|
|
@vertex
|
|
fn main(
|
|
@location(0) unorm8x2 : vec2<f16>,
|
|
@location(1) unorm8x4 : vec4<f16>,
|
|
@location(2) snorm8x2 : vec2<f16>,
|
|
@location(3) snorm8x4 : vec4<f16>,
|
|
@location(4) unorm16x2 : vec2<f16>,
|
|
@location(5) unorm16x4 : vec4<f16>,
|
|
@location(6) snorm16x2 : vec2<f16>,
|
|
@location(7) snorm16x4 : vec4<f16>,
|
|
@location(8) float16x2 : vec2<f16>,
|
|
@location(9) float16x4 : vec4<f16>,
|
|
@location(10) float32 : f16,
|
|
@location(11) float32x2 : vec2<f16>,
|
|
@location(12) float32x3 : vec3<f16>,
|
|
@location(13) float32x4 : vec4<f16>,
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
enable f16;
|
|
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var unorm8x2 : vec2<f16>;
|
|
var unorm8x4 : vec4<f16>;
|
|
var snorm8x2 : vec2<f16>;
|
|
var snorm8x4 : vec4<f16>;
|
|
var unorm16x2 : vec2<f16>;
|
|
var unorm16x4 : vec4<f16>;
|
|
var snorm16x2 : vec2<f16>;
|
|
var snorm16x4 : vec4<f16>;
|
|
var float16x2 : vec2<f16>;
|
|
var float16x4 : vec4<f16>;
|
|
var float32 : f16;
|
|
var float32x2 : vec2<f16>;
|
|
var float32x3 : vec3<f16>;
|
|
var float32x4 : vec4<f16>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 64u);
|
|
unorm8x2 = vec2<f16>(unpack4x8unorm((((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u)) & 65535u)).xy);
|
|
unorm8x4 = vec4<f16>(unpack4x8unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))));
|
|
snorm8x2 = vec2<f16>(unpack4x8snorm((((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u)) & 65535u)).xy);
|
|
snorm8x4 = vec4<f16>(unpack4x8snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))));
|
|
unorm16x2 = vec2<f16>(unpack2x16unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))));
|
|
unorm16x4 = vec4<f16>(vec4<f32>(unpack2x16unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), unpack2x16unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)))));
|
|
snorm16x2 = vec2<f16>(unpack2x16snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))));
|
|
snorm16x4 = vec4<f16>(vec4<f32>(unpack2x16snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), unpack2x16snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)))));
|
|
float16x2 = vec2<f16>(unpack2x16float(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))));
|
|
float16x4 = vec4<f16>(vec4<f32>(unpack2x16float(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), unpack2x16float(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)))));
|
|
float32 = f16(bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))));
|
|
float32x2 = vec2<f16>(vec2<f32>(bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)))));
|
|
float32x3 = vec3<f16>(vec3<f32>(bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u)))));
|
|
float32x4 = vec4<f16>(vec4<f32>(bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)] << 8u)))));
|
|
}
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{{256,
|
|
VertexStepMode::kVertex,
|
|
{
|
|
{VertexFormat::kUnorm8x2, 63, 0},
|
|
{VertexFormat::kUnorm8x4, 63, 1},
|
|
{VertexFormat::kSnorm8x2, 63, 2},
|
|
{VertexFormat::kSnorm8x4, 63, 3},
|
|
{VertexFormat::kUnorm16x2, 63, 4},
|
|
{VertexFormat::kUnorm16x4, 63, 5},
|
|
{VertexFormat::kSnorm16x2, 63, 6},
|
|
{VertexFormat::kSnorm16x4, 63, 7},
|
|
{VertexFormat::kFloat16x2, 63, 8},
|
|
{VertexFormat::kFloat16x4, 63, 9},
|
|
{VertexFormat::kFloat32, 63, 10},
|
|
{VertexFormat::kFloat32x2, 63, 11},
|
|
{VertexFormat::kFloat32x3, 63, 12},
|
|
{VertexFormat::kFloat32x4, 63, 13},
|
|
}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FormatsWithVectorsResized_Padding_SInt) {
|
|
auto* src = R"(
|
|
@vertex
|
|
fn main(
|
|
@location(0) vec3_sint8x2 : vec3<i32>,
|
|
@location(1) vec4_sint8x2 : vec4<i32>,
|
|
@location(2) vec3_sint16x2 : vec3<i32>,
|
|
@location(3) vec4_sint16x2 : vec4<i32>,
|
|
@location(4) vec2_sint32 : vec2<i32>,
|
|
@location(5) vec3_sint32 : vec3<i32>,
|
|
@location(6) vec4_sint32 : vec4<i32>,
|
|
@location(7) vec3_sint32x2 : vec3<i32>,
|
|
@location(8) vec4_sint32x2 : vec4<i32>,
|
|
@location(9) vec4_sint32x3 : vec4<i32>,
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var vec3_sint8x2 : vec3<i32>;
|
|
var vec4_sint8x2 : vec4<i32>;
|
|
var vec3_sint16x2 : vec3<i32>;
|
|
var vec4_sint16x2 : vec4<i32>;
|
|
var vec2_sint32 : vec2<i32>;
|
|
var vec3_sint32 : vec3<i32>;
|
|
var vec4_sint32 : vec4<i32>;
|
|
var vec3_sint32x2 : vec3<i32>;
|
|
var vec4_sint32x2 : vec4<i32>;
|
|
var vec4_sint32x3 : vec4<i32>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 64u);
|
|
vec3_sint8x2 = vec3<i32>(((vec2<i32>(bitcast<i32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u))) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u)), 0);
|
|
vec4_sint8x2 = vec4<i32>(((vec2<i32>(bitcast<i32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u))) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u)), 0, 1);
|
|
vec3_sint16x2 = vec3<i32>(((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)), 0);
|
|
vec4_sint16x2 = vec4<i32>(((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)), 0, 1);
|
|
vec2_sint32 = vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0);
|
|
vec3_sint32 = vec3<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0, 0);
|
|
vec4_sint32 = vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0, 0, 1);
|
|
vec3_sint32x2 = vec3<i32>(vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])), 0);
|
|
vec4_sint32x2 = vec4<i32>(vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])), 0, 1);
|
|
vec4_sint32x3 = vec4<i32>(vec3<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])), 1);
|
|
}
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{{256,
|
|
VertexStepMode::kVertex,
|
|
{
|
|
{VertexFormat::kSint8x2, 64, 0},
|
|
{VertexFormat::kSint8x2, 64, 1},
|
|
{VertexFormat::kSint16x2, 64, 2},
|
|
{VertexFormat::kSint16x2, 64, 3},
|
|
{VertexFormat::kSint32, 64, 4},
|
|
{VertexFormat::kSint32, 64, 5},
|
|
{VertexFormat::kSint32, 64, 6},
|
|
{VertexFormat::kSint32x2, 64, 7},
|
|
{VertexFormat::kSint32x2, 64, 8},
|
|
{VertexFormat::kSint32x3, 64, 9},
|
|
}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FormatsWithVectorsResized_Padding_UInt) {
|
|
auto* src = R"(
|
|
@vertex
|
|
fn main(
|
|
@location(0) vec3_uint8x2 : vec3<u32>,
|
|
@location(1) vec4_uint8x2 : vec4<u32>,
|
|
@location(2) vec3_uint16x2 : vec3<u32>,
|
|
@location(3) vec4_uint16x2 : vec4<u32>,
|
|
@location(4) vec2_uint32 : vec2<u32>,
|
|
@location(5) vec3_uint32 : vec3<u32>,
|
|
@location(6) vec4_uint32 : vec4<u32>,
|
|
@location(7) vec3_uint32x2 : vec3<u32>,
|
|
@location(8) vec4_uint32x2 : vec4<u32>,
|
|
@location(9) vec4_uint32x3 : vec4<u32>,
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var vec3_uint8x2 : vec3<u32>;
|
|
var vec4_uint8x2 : vec4<u32>;
|
|
var vec3_uint16x2 : vec3<u32>;
|
|
var vec4_uint16x2 : vec4<u32>;
|
|
var vec2_uint32 : vec2<u32>;
|
|
var vec3_uint32 : vec3<u32>;
|
|
var vec4_uint32 : vec4<u32>;
|
|
var vec3_uint32x2 : vec3<u32>;
|
|
var vec4_uint32x2 : vec4<u32>;
|
|
var vec4_uint32x3 : vec4<u32>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 64u);
|
|
vec3_uint8x2 = vec3<u32>(((vec2<u32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u)) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u)), 0);
|
|
vec4_uint8x2 = vec4<u32>(((vec2<u32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u)) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u)), 0, 1);
|
|
vec3_uint16x2 = vec3<u32>(((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)), 0);
|
|
vec4_uint16x2 = vec4<u32>(((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)), 0, 1);
|
|
vec2_uint32 = vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], 0);
|
|
vec3_uint32 = vec3<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], 0, 0);
|
|
vec4_uint32 = vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], 0, 0, 1);
|
|
vec3_uint32x2 = vec3<u32>(vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), 0);
|
|
vec4_uint32x2 = vec4<u32>(vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), 0, 1);
|
|
vec4_uint32x3 = vec4<u32>(vec3<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), 1);
|
|
}
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{{256,
|
|
VertexStepMode::kVertex,
|
|
{
|
|
{VertexFormat::kUint8x2, 64, 0},
|
|
{VertexFormat::kUint8x2, 64, 1},
|
|
{VertexFormat::kUint16x2, 64, 2},
|
|
{VertexFormat::kUint16x2, 64, 3},
|
|
{VertexFormat::kUint32, 64, 4},
|
|
{VertexFormat::kUint32, 64, 5},
|
|
{VertexFormat::kUint32, 64, 6},
|
|
{VertexFormat::kUint32x2, 64, 7},
|
|
{VertexFormat::kUint32x2, 64, 8},
|
|
{VertexFormat::kUint32x3, 64, 9},
|
|
}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FormatsWithVectorsResized_Padding_Float_F32) {
|
|
auto* src = R"(
|
|
@vertex
|
|
fn main(
|
|
@location(0) vec3_unorm8x2 : vec3<f32>,
|
|
@location(1) vec4_unorm8x2 : vec4<f32>,
|
|
@location(2) vec3_snorm8x2 : vec3<f32>,
|
|
@location(3) vec4_snorm8x2 : vec4<f32>,
|
|
@location(4) vec3_unorm16x2 : vec3<f32>,
|
|
@location(5) vec4_unorm16x2 : vec4<f32>,
|
|
@location(6) vec3_snorm16x2 : vec3<f32>,
|
|
@location(7) vec4_snorm16x2 : vec4<f32>,
|
|
@location(8) vec3_float16x2 : vec3<f32>,
|
|
@location(9) vec4_float16x2 : vec4<f32>,
|
|
@location(10) vec2_float32 : vec2<f32>,
|
|
@location(11) vec3_float32 : vec3<f32>,
|
|
@location(12) vec4_float32 : vec4<f32>,
|
|
@location(13) vec3_float32x2 : vec3<f32>,
|
|
@location(14) vec4_float32x2 : vec4<f32>,
|
|
@location(15) vec4_float32x3 : vec4<f32>,
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var vec3_unorm8x2 : vec3<f32>;
|
|
var vec4_unorm8x2 : vec4<f32>;
|
|
var vec3_snorm8x2 : vec3<f32>;
|
|
var vec4_snorm8x2 : vec4<f32>;
|
|
var vec3_unorm16x2 : vec3<f32>;
|
|
var vec4_unorm16x2 : vec4<f32>;
|
|
var vec3_snorm16x2 : vec3<f32>;
|
|
var vec4_snorm16x2 : vec4<f32>;
|
|
var vec3_float16x2 : vec3<f32>;
|
|
var vec4_float16x2 : vec4<f32>;
|
|
var vec2_float32 : vec2<f32>;
|
|
var vec3_float32 : vec3<f32>;
|
|
var vec4_float32 : vec4<f32>;
|
|
var vec3_float32x2 : vec3<f32>;
|
|
var vec4_float32x2 : vec4<f32>;
|
|
var vec4_float32x3 : vec4<f32>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 64u);
|
|
vec3_unorm8x2 = vec3<f32>(unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy, 0.0);
|
|
vec4_unorm8x2 = vec4<f32>(unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy, 0.0, 1.0);
|
|
vec3_snorm8x2 = vec3<f32>(unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy, 0.0);
|
|
vec4_snorm8x2 = vec4<f32>(unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy, 0.0, 1.0);
|
|
vec3_unorm16x2 = vec3<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0);
|
|
vec4_unorm16x2 = vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0, 1.0);
|
|
vec3_snorm16x2 = vec3<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0);
|
|
vec4_snorm16x2 = vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0, 1.0);
|
|
vec3_float16x2 = vec3<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0);
|
|
vec4_float16x2 = vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0, 1.0);
|
|
vec2_float32 = vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0);
|
|
vec3_float32 = vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0, 0.0);
|
|
vec4_float32 = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0, 0.0, 1.0);
|
|
vec3_float32x2 = vec3<f32>(vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])), 0.0);
|
|
vec4_float32x2 = vec4<f32>(vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])), 0.0, 1.0);
|
|
vec4_float32x3 = vec4<f32>(vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])), 1.0);
|
|
}
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{{256,
|
|
VertexStepMode::kVertex,
|
|
{
|
|
{VertexFormat::kUnorm8x2, 64, 0},
|
|
{VertexFormat::kUnorm8x2, 64, 1},
|
|
{VertexFormat::kSnorm8x2, 64, 2},
|
|
{VertexFormat::kSnorm8x2, 64, 3},
|
|
{VertexFormat::kUnorm16x2, 64, 4},
|
|
{VertexFormat::kUnorm16x2, 64, 5},
|
|
{VertexFormat::kSnorm16x2, 64, 6},
|
|
{VertexFormat::kSnorm16x2, 64, 7},
|
|
{VertexFormat::kFloat16x2, 64, 8},
|
|
{VertexFormat::kFloat16x2, 64, 9},
|
|
{VertexFormat::kFloat32, 64, 10},
|
|
{VertexFormat::kFloat32, 64, 11},
|
|
{VertexFormat::kFloat32, 64, 12},
|
|
{VertexFormat::kFloat32x2, 64, 13},
|
|
{VertexFormat::kFloat32x2, 64, 14},
|
|
{VertexFormat::kFloat32x3, 64, 15},
|
|
}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FormatsWithVectorsResized_Padding_Float_F16) {
|
|
auto* src = R"(
|
|
enable f16;
|
|
|
|
@vertex
|
|
fn main(
|
|
@location(0) vec3_unorm8x2 : vec3<f16>,
|
|
@location(1) vec4_unorm8x2 : vec4<f16>,
|
|
@location(2) vec3_snorm8x2 : vec3<f16>,
|
|
@location(3) vec4_snorm8x2 : vec4<f16>,
|
|
@location(4) vec3_unorm16x2 : vec3<f16>,
|
|
@location(5) vec4_unorm16x2 : vec4<f16>,
|
|
@location(6) vec3_snorm16x2 : vec3<f16>,
|
|
@location(7) vec4_snorm16x2 : vec4<f16>,
|
|
@location(8) vec3_float16x2 : vec3<f16>,
|
|
@location(9) vec4_float16x2 : vec4<f16>,
|
|
@location(10) vec2_float32 : vec2<f16>,
|
|
@location(11) vec3_float32 : vec3<f16>,
|
|
@location(12) vec4_float32 : vec4<f16>,
|
|
@location(13) vec3_float32x2 : vec3<f16>,
|
|
@location(14) vec4_float32x2 : vec4<f16>,
|
|
@location(15) vec4_float32x3 : vec4<f16>,
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
enable f16;
|
|
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var vec3_unorm8x2 : vec3<f16>;
|
|
var vec4_unorm8x2 : vec4<f16>;
|
|
var vec3_snorm8x2 : vec3<f16>;
|
|
var vec4_snorm8x2 : vec4<f16>;
|
|
var vec3_unorm16x2 : vec3<f16>;
|
|
var vec4_unorm16x2 : vec4<f16>;
|
|
var vec3_snorm16x2 : vec3<f16>;
|
|
var vec4_snorm16x2 : vec4<f16>;
|
|
var vec3_float16x2 : vec3<f16>;
|
|
var vec4_float16x2 : vec4<f16>;
|
|
var vec2_float32 : vec2<f16>;
|
|
var vec3_float32 : vec3<f16>;
|
|
var vec4_float32 : vec4<f16>;
|
|
var vec3_float32x2 : vec3<f16>;
|
|
var vec4_float32x2 : vec4<f16>;
|
|
var vec4_float32x3 : vec4<f16>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 64u);
|
|
vec3_unorm8x2 = vec3<f16>(vec2<f16>(unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy), 0.0);
|
|
vec4_unorm8x2 = vec4<f16>(vec2<f16>(unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy), 0.0, 1.0);
|
|
vec3_snorm8x2 = vec3<f16>(vec2<f16>(unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy), 0.0);
|
|
vec4_snorm8x2 = vec4<f16>(vec2<f16>(unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy), 0.0, 1.0);
|
|
vec3_unorm16x2 = vec3<f16>(vec2<f16>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0);
|
|
vec4_unorm16x2 = vec4<f16>(vec2<f16>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0, 1.0);
|
|
vec3_snorm16x2 = vec3<f16>(vec2<f16>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0);
|
|
vec4_snorm16x2 = vec4<f16>(vec2<f16>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0, 1.0);
|
|
vec3_float16x2 = vec3<f16>(vec2<f16>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0);
|
|
vec4_float16x2 = vec4<f16>(vec2<f16>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0, 1.0);
|
|
vec2_float32 = vec2<f16>(f16(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0);
|
|
vec3_float32 = vec3<f16>(f16(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0, 0.0);
|
|
vec4_float32 = vec4<f16>(f16(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0, 0.0, 1.0);
|
|
vec3_float32x2 = vec3<f16>(vec2<f16>(vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))), 0.0);
|
|
vec4_float32x2 = vec4<f16>(vec2<f16>(vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))), 0.0, 1.0);
|
|
vec4_float32x3 = vec4<f16>(vec3<f16>(vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]))), 1.0);
|
|
}
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{{256,
|
|
VertexStepMode::kVertex,
|
|
{
|
|
{VertexFormat::kUnorm8x2, 64, 0},
|
|
{VertexFormat::kUnorm8x2, 64, 1},
|
|
{VertexFormat::kSnorm8x2, 64, 2},
|
|
{VertexFormat::kSnorm8x2, 64, 3},
|
|
{VertexFormat::kUnorm16x2, 64, 4},
|
|
{VertexFormat::kUnorm16x2, 64, 5},
|
|
{VertexFormat::kSnorm16x2, 64, 6},
|
|
{VertexFormat::kSnorm16x2, 64, 7},
|
|
{VertexFormat::kFloat16x2, 64, 8},
|
|
{VertexFormat::kFloat16x2, 64, 9},
|
|
{VertexFormat::kFloat32, 64, 10},
|
|
{VertexFormat::kFloat32, 64, 11},
|
|
{VertexFormat::kFloat32, 64, 12},
|
|
{VertexFormat::kFloat32x2, 64, 13},
|
|
{VertexFormat::kFloat32x2, 64, 14},
|
|
{VertexFormat::kFloat32x3, 64, 15},
|
|
}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FormatsWithVectorsResized_Shrinking_SInt) {
|
|
auto* src = R"(
|
|
@vertex
|
|
fn main(
|
|
@location(0) sclr_sint8x2 : i32 ,
|
|
@location(1) sclr_sint8x4 : i32 ,
|
|
@location(2) vec2_sint8x4 : vec2<i32>,
|
|
@location(3) vec3_sint8x4 : vec3<i32>,
|
|
@location(4) sclr_sint16x2 : i32 ,
|
|
@location(5) sclr_sint16x4 : i32 ,
|
|
@location(6) vec2_sint16x4 : vec2<i32>,
|
|
@location(7) vec3_sint16x4 : vec3<i32>,
|
|
@location(8) sclr_sint32x2 : i32 ,
|
|
@location(9) sclr_sint32x3 : i32 ,
|
|
@location(10) vec2_sint32x3 : vec2<i32>,
|
|
@location(11) sclr_sint32x4 : i32 ,
|
|
@location(12) vec2_sint32x4 : vec2<i32>,
|
|
@location(13) vec3_sint32x4 : vec3<i32>,
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var sclr_sint8x2 : i32;
|
|
var sclr_sint8x4 : i32;
|
|
var vec2_sint8x4 : vec2<i32>;
|
|
var vec3_sint8x4 : vec3<i32>;
|
|
var sclr_sint16x2 : i32;
|
|
var sclr_sint16x4 : i32;
|
|
var vec2_sint16x4 : vec2<i32>;
|
|
var vec3_sint16x4 : vec3<i32>;
|
|
var sclr_sint32x2 : i32;
|
|
var sclr_sint32x3 : i32;
|
|
var vec2_sint32x3 : vec2<i32>;
|
|
var sclr_sint32x4 : i32;
|
|
var vec2_sint32x4 : vec2<i32>;
|
|
var vec3_sint32x4 : vec3<i32>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 64u);
|
|
sclr_sint8x2 = (((vec2<i32>(bitcast<i32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u))) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u))).x;
|
|
sclr_sint8x4 = (((vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u))).x;
|
|
vec2_sint8x4 = (((vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u))).xy;
|
|
vec3_sint8x4 = (((vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u))).xyz;
|
|
sclr_sint16x2 = (((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u))).x;
|
|
sclr_sint16x4 = (((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u))).x;
|
|
vec2_sint16x4 = (((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u))).xy;
|
|
vec3_sint16x4 = (((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u))).xyz;
|
|
sclr_sint32x2 = vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).x;
|
|
sclr_sint32x3 = vec3<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])).x;
|
|
vec2_sint32x3 = vec3<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])).xy;
|
|
sclr_sint32x4 = vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])).x;
|
|
vec2_sint32x4 = vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])).xy;
|
|
vec3_sint32x4 = vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])).xyz;
|
|
}
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{{256,
|
|
VertexStepMode::kVertex,
|
|
{
|
|
{VertexFormat::kSint8x2, 64, 0},
|
|
{VertexFormat::kSint8x4, 64, 1},
|
|
{VertexFormat::kSint8x4, 64, 2},
|
|
{VertexFormat::kSint8x4, 64, 3},
|
|
{VertexFormat::kSint16x2, 64, 4},
|
|
{VertexFormat::kSint16x4, 64, 5},
|
|
{VertexFormat::kSint16x4, 64, 6},
|
|
{VertexFormat::kSint16x4, 64, 7},
|
|
{VertexFormat::kSint32x2, 64, 8},
|
|
{VertexFormat::kSint32x3, 64, 9},
|
|
{VertexFormat::kSint32x3, 64, 10},
|
|
{VertexFormat::kSint32x4, 64, 11},
|
|
{VertexFormat::kSint32x4, 64, 12},
|
|
{VertexFormat::kSint32x4, 64, 13},
|
|
}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FormatsWithVectorsResized_Shrinking_UInt) {
|
|
auto* src = R"(
|
|
@vertex
|
|
fn main(
|
|
@location(0) sclr_uint8x2 : u32 ,
|
|
@location(1) sclr_uint8x4 : u32 ,
|
|
@location(2) vec2_uint8x4 : vec2<u32>,
|
|
@location(3) vec3_uint8x4 : vec3<u32>,
|
|
@location(4) sclr_uint16x2 : u32 ,
|
|
@location(5) sclr_uint16x4 : u32 ,
|
|
@location(6) vec2_uint16x4 : vec2<u32>,
|
|
@location(7) vec3_uint16x4 : vec3<u32>,
|
|
@location(8) sclr_uint32x2 : u32 ,
|
|
@location(9) sclr_uint32x3 : u32 ,
|
|
@location(10) vec2_uint32x3 : vec2<u32>,
|
|
@location(11) sclr_uint32x4 : u32 ,
|
|
@location(12) vec2_uint32x4 : vec2<u32>,
|
|
@location(13) vec3_uint32x4 : vec3<u32>,
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var sclr_uint8x2 : u32;
|
|
var sclr_uint8x4 : u32;
|
|
var vec2_uint8x4 : vec2<u32>;
|
|
var vec3_uint8x4 : vec3<u32>;
|
|
var sclr_uint16x2 : u32;
|
|
var sclr_uint16x4 : u32;
|
|
var vec2_uint16x4 : vec2<u32>;
|
|
var vec3_uint16x4 : vec3<u32>;
|
|
var sclr_uint32x2 : u32;
|
|
var sclr_uint32x3 : u32;
|
|
var vec2_uint32x3 : vec2<u32>;
|
|
var sclr_uint32x4 : u32;
|
|
var vec2_uint32x4 : vec2<u32>;
|
|
var vec3_uint32x4 : vec3<u32>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 64u);
|
|
sclr_uint8x2 = (((vec2<u32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u)) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u))).x;
|
|
sclr_uint8x4 = (((vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u))).x;
|
|
vec2_uint8x4 = (((vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u))).xy;
|
|
vec3_uint8x4 = (((vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u))).xyz;
|
|
sclr_uint16x2 = (((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u))).x;
|
|
sclr_uint16x4 = (((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u))).x;
|
|
vec2_uint16x4 = (((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u))).xy;
|
|
vec3_uint16x4 = (((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u))).xyz;
|
|
sclr_uint32x2 = vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]).x;
|
|
sclr_uint32x3 = vec3<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]).x;
|
|
vec2_uint32x3 = vec3<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]).xy;
|
|
sclr_uint32x4 = vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]).x;
|
|
vec2_uint32x4 = vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]).xy;
|
|
vec3_uint32x4 = vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]).xyz;
|
|
}
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {{{256,
|
|
VertexStepMode::kVertex,
|
|
{
|
|
{VertexFormat::kUint8x2, 64, 0},
|
|
{VertexFormat::kUint8x4, 64, 1},
|
|
{VertexFormat::kUint8x4, 64, 2},
|
|
{VertexFormat::kUint8x4, 64, 3},
|
|
{VertexFormat::kUint16x2, 64, 4},
|
|
{VertexFormat::kUint16x4, 64, 5},
|
|
{VertexFormat::kUint16x4, 64, 6},
|
|
{VertexFormat::kUint16x4, 64, 7},
|
|
{VertexFormat::kUint32x2, 64, 8},
|
|
{VertexFormat::kUint32x3, 64, 9},
|
|
{VertexFormat::kUint32x3, 64, 10},
|
|
{VertexFormat::kUint32x4, 64, 11},
|
|
{VertexFormat::kUint32x4, 64, 12},
|
|
{VertexFormat::kUint32x4, 64, 13},
|
|
}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FormatsWithVectorsResized_Shrinking_Float_F32) {
|
|
auto* src = R"(
|
|
@vertex
|
|
fn main(
|
|
@location(0) sclr_unorm8x2 : f32 ,
|
|
@location(1) sclr_unorm8x4 : f32 ,
|
|
@location(2) vec2_unorm8x4 : vec2<f32>,
|
|
@location(3) vec3_unorm8x4 : vec3<f32>,
|
|
@location(4) sclr_snorm8x2 : f32 ,
|
|
@location(5) sclr_snorm8x4 : f32 ,
|
|
@location(6) vec2_snorm8x4 : vec2<f32>,
|
|
@location(7) vec3_snorm8x4 : vec3<f32>,
|
|
@location(8) sclr_unorm16x2 : f32 ,
|
|
@location(9) sclr_unorm16x4 : f32 ,
|
|
@location(10) vec2_unorm16x4 : vec2<f32>,
|
|
@location(11) vec3_unorm16x4 : vec3<f32>,
|
|
@location(12) sclr_snorm16x2 : f32 ,
|
|
@location(13) sclr_snorm16x4 : f32 ,
|
|
@location(14) vec2_snorm16x4 : vec2<f32>,
|
|
@location(15) vec3_snorm16x4 : vec3<f32>,
|
|
@location(16) sclr_float16x2 : f32 ,
|
|
@location(17) sclr_float16x4 : f32 ,
|
|
@location(18) vec2_float16x4 : vec2<f32>,
|
|
@location(19) vec3_float16x4 : vec3<f32>,
|
|
@location(20) sclr_float32x2 : f32 ,
|
|
@location(21) sclr_float32x3 : f32 ,
|
|
@location(22) vec2_float32x3 : vec2<f32>,
|
|
@location(23) sclr_float32x4 : f32 ,
|
|
@location(24) vec2_float32x4 : vec2<f32>,
|
|
@location(25) vec3_float32x4 : vec3<f32>,
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var sclr_unorm8x2 : f32;
|
|
var sclr_unorm8x4 : f32;
|
|
var vec2_unorm8x4 : vec2<f32>;
|
|
var vec3_unorm8x4 : vec3<f32>;
|
|
var sclr_snorm8x2 : f32;
|
|
var sclr_snorm8x4 : f32;
|
|
var vec2_snorm8x4 : vec2<f32>;
|
|
var vec3_snorm8x4 : vec3<f32>;
|
|
var sclr_unorm16x2 : f32;
|
|
var sclr_unorm16x4 : f32;
|
|
var vec2_unorm16x4 : vec2<f32>;
|
|
var vec3_unorm16x4 : vec3<f32>;
|
|
var sclr_snorm16x2 : f32;
|
|
var sclr_snorm16x4 : f32;
|
|
var vec2_snorm16x4 : vec2<f32>;
|
|
var vec3_snorm16x4 : vec3<f32>;
|
|
var sclr_float16x2 : f32;
|
|
var sclr_float16x4 : f32;
|
|
var vec2_float16x4 : vec2<f32>;
|
|
var vec3_float16x4 : vec3<f32>;
|
|
var sclr_float32x2 : f32;
|
|
var sclr_float32x3 : f32;
|
|
var vec2_float32x3 : vec2<f32>;
|
|
var sclr_float32x4 : f32;
|
|
var vec2_float32x4 : vec2<f32>;
|
|
var vec3_float32x4 : vec3<f32>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 64u);
|
|
sclr_unorm8x2 = unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy.x;
|
|
sclr_unorm8x4 = unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).x;
|
|
vec2_unorm8x4 = unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).xy;
|
|
vec3_unorm8x4 = unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).xyz;
|
|
sclr_snorm8x2 = unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy.x;
|
|
sclr_snorm8x4 = unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).x;
|
|
vec2_snorm8x4 = unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).xy;
|
|
vec3_snorm8x4 = unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).xyz;
|
|
sclr_unorm16x2 = unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).x;
|
|
sclr_unorm16x4 = vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).x;
|
|
vec2_unorm16x4 = vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xy;
|
|
vec3_unorm16x4 = vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xyz;
|
|
sclr_snorm16x2 = unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).x;
|
|
sclr_snorm16x4 = vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).x;
|
|
vec2_snorm16x4 = vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xy;
|
|
vec3_snorm16x4 = vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xyz;
|
|
sclr_float16x2 = unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).x;
|
|
sclr_float16x4 = vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).x;
|
|
vec2_float16x4 = vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xy;
|
|
vec3_float16x4 = vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xyz;
|
|
sclr_float32x2 = vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).x;
|
|
sclr_float32x3 = vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])).x;
|
|
vec2_float32x3 = vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])).xy;
|
|
sclr_float32x4 = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])).x;
|
|
vec2_float32x4 = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])).xy;
|
|
vec3_float32x4 = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])).xyz;
|
|
}
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {
|
|
{{256,
|
|
VertexStepMode::kVertex,
|
|
{
|
|
{VertexFormat::kUnorm8x2, 64, 0}, {VertexFormat::kUnorm8x4, 64, 1},
|
|
{VertexFormat::kUnorm8x4, 64, 2}, {VertexFormat::kUnorm8x4, 64, 3},
|
|
{VertexFormat::kSnorm8x2, 64, 4}, {VertexFormat::kSnorm8x4, 64, 5},
|
|
{VertexFormat::kSnorm8x4, 64, 6}, {VertexFormat::kSnorm8x4, 64, 7},
|
|
{VertexFormat::kUnorm16x2, 64, 8}, {VertexFormat::kUnorm16x4, 64, 9},
|
|
{VertexFormat::kUnorm16x4, 64, 10}, {VertexFormat::kUnorm16x4, 64, 11},
|
|
{VertexFormat::kSnorm16x2, 64, 12}, {VertexFormat::kSnorm16x4, 64, 13},
|
|
{VertexFormat::kSnorm16x4, 64, 14}, {VertexFormat::kSnorm16x4, 64, 15},
|
|
{VertexFormat::kFloat16x2, 64, 16}, {VertexFormat::kFloat16x4, 64, 17},
|
|
{VertexFormat::kFloat16x4, 64, 18}, {VertexFormat::kFloat16x4, 64, 19},
|
|
{VertexFormat::kFloat32x2, 64, 20}, {VertexFormat::kFloat32x3, 64, 21},
|
|
{VertexFormat::kFloat32x3, 64, 22}, {VertexFormat::kFloat32x4, 64, 23},
|
|
{VertexFormat::kFloat32x4, 64, 24}, {VertexFormat::kFloat32x4, 64, 25},
|
|
}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(VertexPullingTest, FormatsWithVectorsResized_Shrinking_Float_F16) {
|
|
auto* src = R"(
|
|
enable f16;
|
|
|
|
@vertex
|
|
fn main(
|
|
@location(0) sclr_unorm8x2 : f16 ,
|
|
@location(1) sclr_unorm8x4 : f16 ,
|
|
@location(2) vec2_unorm8x4 : vec2<f16>,
|
|
@location(3) vec3_unorm8x4 : vec3<f16>,
|
|
@location(4) sclr_snorm8x2 : f16 ,
|
|
@location(5) sclr_snorm8x4 : f16 ,
|
|
@location(6) vec2_snorm8x4 : vec2<f16>,
|
|
@location(7) vec3_snorm8x4 : vec3<f16>,
|
|
@location(8) sclr_unorm16x2 : f16 ,
|
|
@location(9) sclr_unorm16x4 : f16 ,
|
|
@location(10) vec2_unorm16x4 : vec2<f16>,
|
|
@location(11) vec3_unorm16x4 : vec3<f16>,
|
|
@location(12) sclr_snorm16x2 : f16 ,
|
|
@location(13) sclr_snorm16x4 : f16 ,
|
|
@location(14) vec2_snorm16x4 : vec2<f16>,
|
|
@location(15) vec3_snorm16x4 : vec3<f16>,
|
|
@location(16) sclr_float16x2 : f16 ,
|
|
@location(17) sclr_float16x4 : f16 ,
|
|
@location(18) vec2_float16x4 : vec2<f16>,
|
|
@location(19) vec3_float16x4 : vec3<f16>,
|
|
@location(20) sclr_float32x2 : f16 ,
|
|
@location(21) sclr_float32x3 : f16 ,
|
|
@location(22) vec2_float32x3 : vec2<f16>,
|
|
@location(23) sclr_float32x4 : f16 ,
|
|
@location(24) vec2_float32x4 : vec2<f16>,
|
|
@location(25) vec3_float32x4 : vec3<f16>,
|
|
) -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
auto* expect = R"(
|
|
enable f16;
|
|
|
|
struct TintVertexData {
|
|
tint_vertex_data : array<u32>,
|
|
}
|
|
|
|
@binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData;
|
|
|
|
@vertex
|
|
fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> {
|
|
var sclr_unorm8x2 : f16;
|
|
var sclr_unorm8x4 : f16;
|
|
var vec2_unorm8x4 : vec2<f16>;
|
|
var vec3_unorm8x4 : vec3<f16>;
|
|
var sclr_snorm8x2 : f16;
|
|
var sclr_snorm8x4 : f16;
|
|
var vec2_snorm8x4 : vec2<f16>;
|
|
var vec3_snorm8x4 : vec3<f16>;
|
|
var sclr_unorm16x2 : f16;
|
|
var sclr_unorm16x4 : f16;
|
|
var vec2_unorm16x4 : vec2<f16>;
|
|
var vec3_unorm16x4 : vec3<f16>;
|
|
var sclr_snorm16x2 : f16;
|
|
var sclr_snorm16x4 : f16;
|
|
var vec2_snorm16x4 : vec2<f16>;
|
|
var vec3_snorm16x4 : vec3<f16>;
|
|
var sclr_float16x2 : f16;
|
|
var sclr_float16x4 : f16;
|
|
var vec2_float16x4 : vec2<f16>;
|
|
var vec3_float16x4 : vec3<f16>;
|
|
var sclr_float32x2 : f16;
|
|
var sclr_float32x3 : f16;
|
|
var vec2_float32x3 : vec2<f16>;
|
|
var sclr_float32x4 : f16;
|
|
var vec2_float32x4 : vec2<f16>;
|
|
var vec3_float32x4 : vec3<f16>;
|
|
{
|
|
let buffer_array_base_0 = (tint_pulling_vertex_index * 64u);
|
|
sclr_unorm8x2 = vec2<f16>(unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy).x;
|
|
sclr_unorm8x4 = vec4<f16>(unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).x;
|
|
vec2_unorm8x4 = vec4<f16>(unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).xy;
|
|
vec3_unorm8x4 = vec4<f16>(unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).xyz;
|
|
sclr_snorm8x2 = vec2<f16>(unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy).x;
|
|
sclr_snorm8x4 = vec4<f16>(unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).x;
|
|
vec2_snorm8x4 = vec4<f16>(unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).xy;
|
|
vec3_snorm8x4 = vec4<f16>(unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).xyz;
|
|
sclr_unorm16x2 = vec2<f16>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).x;
|
|
sclr_unorm16x4 = vec4<f16>(vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).x;
|
|
vec2_unorm16x4 = vec4<f16>(vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).xy;
|
|
vec3_unorm16x4 = vec4<f16>(vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).xyz;
|
|
sclr_snorm16x2 = vec2<f16>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).x;
|
|
sclr_snorm16x4 = vec4<f16>(vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).x;
|
|
vec2_snorm16x4 = vec4<f16>(vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).xy;
|
|
vec3_snorm16x4 = vec4<f16>(vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).xyz;
|
|
sclr_float16x2 = vec2<f16>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).x;
|
|
sclr_float16x4 = vec4<f16>(vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).x;
|
|
vec2_float16x4 = vec4<f16>(vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).xy;
|
|
vec3_float16x4 = vec4<f16>(vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).xyz;
|
|
sclr_float32x2 = vec2<f16>(vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).x;
|
|
sclr_float32x3 = vec3<f16>(vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]))).x;
|
|
vec2_float32x3 = vec3<f16>(vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]))).xy;
|
|
sclr_float32x4 = vec4<f16>(vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]))).x;
|
|
vec2_float32x4 = vec4<f16>(vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]))).xy;
|
|
vec3_float32x4 = vec4<f16>(vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]))).xyz;
|
|
}
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
}
|
|
)";
|
|
|
|
VertexPulling::Config cfg;
|
|
cfg.vertex_state = {
|
|
{{256,
|
|
VertexStepMode::kVertex,
|
|
{
|
|
{VertexFormat::kUnorm8x2, 64, 0}, {VertexFormat::kUnorm8x4, 64, 1},
|
|
{VertexFormat::kUnorm8x4, 64, 2}, {VertexFormat::kUnorm8x4, 64, 3},
|
|
{VertexFormat::kSnorm8x2, 64, 4}, {VertexFormat::kSnorm8x4, 64, 5},
|
|
{VertexFormat::kSnorm8x4, 64, 6}, {VertexFormat::kSnorm8x4, 64, 7},
|
|
{VertexFormat::kUnorm16x2, 64, 8}, {VertexFormat::kUnorm16x4, 64, 9},
|
|
{VertexFormat::kUnorm16x4, 64, 10}, {VertexFormat::kUnorm16x4, 64, 11},
|
|
{VertexFormat::kSnorm16x2, 64, 12}, {VertexFormat::kSnorm16x4, 64, 13},
|
|
{VertexFormat::kSnorm16x4, 64, 14}, {VertexFormat::kSnorm16x4, 64, 15},
|
|
{VertexFormat::kFloat16x2, 64, 16}, {VertexFormat::kFloat16x4, 64, 17},
|
|
{VertexFormat::kFloat16x4, 64, 18}, {VertexFormat::kFloat16x4, 64, 19},
|
|
{VertexFormat::kFloat32x2, 64, 20}, {VertexFormat::kFloat32x3, 64, 21},
|
|
{VertexFormat::kFloat32x3, 64, 22}, {VertexFormat::kFloat32x4, 64, 23},
|
|
{VertexFormat::kFloat32x4, 64, 24}, {VertexFormat::kFloat32x4, 64, 25},
|
|
}}}};
|
|
|
|
DataMap data;
|
|
data.Add<VertexPulling::Config>(cfg);
|
|
auto got = Run<VertexPulling>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
} // namespace
|
|
} // namespace tint::transform
|