621 lines
11 KiB
C++
621 lines
11 KiB
C++
// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/transform/localize_struct_array_assignment.h"
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#include "src/transform/simplify_pointers.h"
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#include "src/transform/unshadow.h"
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#include "src/transform/test_helper.h"
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namespace tint {
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namespace transform {
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namespace {
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using LocalizeStructArrayAssignmentTest = TransformTest;
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TEST_F(LocalizeStructArrayAssignmentTest, MissingSimplifyPointers) {
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auto* src = R"()";
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auto* expect =
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"error: tint::transform::LocalizeStructArrayAssignment depends on "
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"tint::transform::SimplifyPointers but the dependency was not run";
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auto got = Run<LocalizeStructArrayAssignment>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(LocalizeStructArrayAssignmentTest, EmptyModule) {
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auto* src = R"()";
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auto* expect = src;
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auto got =
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Run<Unshadow, SimplifyPointers, LocalizeStructArrayAssignment>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(LocalizeStructArrayAssignmentTest, StructArray) {
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auto* src = R"(
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[[block]] struct Uniforms {
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i : u32;
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};
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struct InnerS {
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v : i32;
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};
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struct OuterS {
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a1 : array<InnerS, 8>;
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};
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[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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var v : InnerS;
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var s1 : OuterS;
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s1.a1[uniforms.i] = v;
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}
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)";
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auto* expect = R"(
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[[block]]
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struct Uniforms {
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i : u32;
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};
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struct InnerS {
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v : i32;
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};
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struct OuterS {
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a1 : array<InnerS, 8>;
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};
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[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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var v : InnerS;
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var s1 : OuterS;
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{
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let tint_symbol = &(s1.a1);
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var tint_symbol_1 = *(tint_symbol);
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tint_symbol_1[uniforms.i] = v;
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*(tint_symbol) = tint_symbol_1;
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}
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}
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)";
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auto got =
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Run<Unshadow, SimplifyPointers, LocalizeStructArrayAssignment>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(LocalizeStructArrayAssignmentTest, StructStructArray) {
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auto* src = R"(
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[[block]] struct Uniforms {
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i : u32;
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};
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struct InnerS {
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v : i32;
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};
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struct S1 {
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a : array<InnerS, 8>;
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};
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struct OuterS {
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s2 : S1;
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};
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[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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var v : InnerS;
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var s1 : OuterS;
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s1.s2.a[uniforms.i] = v;
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}
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)";
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auto* expect = R"(
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[[block]]
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struct Uniforms {
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i : u32;
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};
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struct InnerS {
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v : i32;
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};
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struct S1 {
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a : array<InnerS, 8>;
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};
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struct OuterS {
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s2 : S1;
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};
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[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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var v : InnerS;
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var s1 : OuterS;
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{
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let tint_symbol = &(s1.s2.a);
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var tint_symbol_1 = *(tint_symbol);
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tint_symbol_1[uniforms.i] = v;
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*(tint_symbol) = tint_symbol_1;
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}
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}
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)";
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auto got =
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Run<Unshadow, SimplifyPointers, LocalizeStructArrayAssignment>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(LocalizeStructArrayAssignmentTest, StructArrayArray) {
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auto* src = R"(
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[[block]] struct Uniforms {
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i : u32;
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j : u32;
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};
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struct InnerS {
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v : i32;
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};
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struct OuterS {
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a1 : array<array<InnerS, 8>, 8>;
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};
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[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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var v : InnerS;
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var s1 : OuterS;
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s1.a1[uniforms.i][uniforms.j] = v;
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}
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)";
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auto* expect = R"(
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[[block]]
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struct Uniforms {
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i : u32;
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j : u32;
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};
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struct InnerS {
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v : i32;
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};
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struct OuterS {
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a1 : array<array<InnerS, 8>, 8>;
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};
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[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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var v : InnerS;
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var s1 : OuterS;
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{
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let tint_symbol = &(s1.a1);
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var tint_symbol_1 = *(tint_symbol);
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tint_symbol_1[uniforms.i][uniforms.j] = v;
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*(tint_symbol) = tint_symbol_1;
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}
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}
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)";
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auto got =
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Run<Unshadow, SimplifyPointers, LocalizeStructArrayAssignment>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(LocalizeStructArrayAssignmentTest, StructArrayStruct) {
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auto* src = R"(
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[[block]] struct Uniforms {
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i : u32;
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};
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struct InnerS {
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v : i32;
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};
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struct S1 {
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s2 : InnerS;
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};
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struct OuterS {
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a1 : array<S1, 8>;
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};
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[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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var v : InnerS;
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var s1 : OuterS;
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s1.a1[uniforms.i].s2 = v;
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}
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)";
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auto* expect = R"(
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[[block]]
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struct Uniforms {
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i : u32;
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};
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struct InnerS {
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v : i32;
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};
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struct S1 {
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s2 : InnerS;
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};
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struct OuterS {
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a1 : array<S1, 8>;
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};
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[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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var v : InnerS;
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var s1 : OuterS;
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{
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let tint_symbol = &(s1.a1);
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var tint_symbol_1 = *(tint_symbol);
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tint_symbol_1[uniforms.i].s2 = v;
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*(tint_symbol) = tint_symbol_1;
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}
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}
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)";
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auto got =
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Run<Unshadow, SimplifyPointers, LocalizeStructArrayAssignment>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(LocalizeStructArrayAssignmentTest, StructArrayStructArray) {
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auto* src = R"(
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[[block]] struct Uniforms {
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i : u32;
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j : u32;
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};
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struct InnerS {
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v : i32;
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};
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struct S1 {
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a2 : array<InnerS, 8>;
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};
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struct OuterS {
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a1 : array<S1, 8>;
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};
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[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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var v : InnerS;
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var s : OuterS;
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s.a1[uniforms.i].a2[uniforms.j] = v;
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}
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)";
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auto* expect = R"(
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[[block]]
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struct Uniforms {
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i : u32;
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j : u32;
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};
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struct InnerS {
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v : i32;
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};
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struct S1 {
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a2 : array<InnerS, 8>;
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};
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struct OuterS {
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a1 : array<S1, 8>;
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};
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[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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var v : InnerS;
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var s : OuterS;
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{
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let tint_symbol = &(s.a1);
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var tint_symbol_1 = *(tint_symbol);
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let tint_symbol_2 = &(tint_symbol_1[uniforms.i].a2);
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var tint_symbol_3 = *(tint_symbol_2);
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tint_symbol_3[uniforms.j] = v;
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*(tint_symbol_2) = tint_symbol_3;
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*(tint_symbol) = tint_symbol_1;
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}
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}
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)";
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auto got =
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Run<Unshadow, SimplifyPointers, LocalizeStructArrayAssignment>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(LocalizeStructArrayAssignmentTest, IndexingWithSideEffectFunc) {
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auto* src = R"(
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[[block]] struct Uniforms {
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i : u32;
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j : u32;
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};
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struct InnerS {
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v : i32;
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};
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struct S1 {
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a2 : array<InnerS, 8>;
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};
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struct OuterS {
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a1 : array<S1, 8>;
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};
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var<private> nextIndex : u32;
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fn getNextIndex() -> u32 {
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nextIndex = nextIndex + 1u;
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return nextIndex;
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}
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[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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var v : InnerS;
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var s : OuterS;
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s.a1[getNextIndex()].a2[uniforms.j] = v;
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}
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)";
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auto* expect = R"(
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[[block]]
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struct Uniforms {
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i : u32;
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j : u32;
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};
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struct InnerS {
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v : i32;
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};
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struct S1 {
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a2 : array<InnerS, 8>;
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};
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struct OuterS {
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a1 : array<S1, 8>;
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};
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var<private> nextIndex : u32;
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fn getNextIndex() -> u32 {
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nextIndex = (nextIndex + 1u);
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return nextIndex;
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}
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[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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var v : InnerS;
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var s : OuterS;
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{
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let tint_symbol = &(s.a1);
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var tint_symbol_1 = *(tint_symbol);
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let tint_symbol_2 = &(tint_symbol_1[getNextIndex()].a2);
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var tint_symbol_3 = *(tint_symbol_2);
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tint_symbol_3[uniforms.j] = v;
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*(tint_symbol_2) = tint_symbol_3;
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*(tint_symbol) = tint_symbol_1;
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}
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}
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)";
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auto got =
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Run<Unshadow, SimplifyPointers, LocalizeStructArrayAssignment>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(LocalizeStructArrayAssignmentTest, ViaPointerArg) {
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auto* src = R"(
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[[block]] struct Uniforms {
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i : u32;
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};
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struct InnerS {
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v : i32;
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};
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struct OuterS {
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a1 : array<InnerS, 8>;
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};
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[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
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fn f(p : ptr<function, OuterS>) {
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var v : InnerS;
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(*p).a1[uniforms.i] = v;
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}
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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var s1 : OuterS;
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f(&s1);
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}
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)";
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auto* expect = R"(
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[[block]]
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struct Uniforms {
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i : u32;
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};
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struct InnerS {
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v : i32;
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};
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struct OuterS {
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a1 : array<InnerS, 8>;
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};
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[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
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fn f(p : ptr<function, OuterS>) {
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var v : InnerS;
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{
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let tint_symbol = &((*(p)).a1);
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var tint_symbol_1 = *(tint_symbol);
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tint_symbol_1[uniforms.i] = v;
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*(tint_symbol) = tint_symbol_1;
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}
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}
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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var s1 : OuterS;
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f(&(s1));
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}
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)";
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auto got =
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Run<Unshadow, SimplifyPointers, LocalizeStructArrayAssignment>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(LocalizeStructArrayAssignmentTest, ViaPointerVar) {
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auto* src = R"(
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[[block]]
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struct Uniforms {
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i : u32;
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};
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struct InnerS {
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v : i32;
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};
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struct OuterS {
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a1 : array<InnerS, 8>;
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};
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[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
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fn f(p : ptr<function, InnerS>, v : InnerS) {
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*(p) = v;
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}
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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var v : InnerS;
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var s1 : OuterS;
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let p = &(s1.a1[uniforms.i]);
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*(p) = v;
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}
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)";
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auto* expect = R"(
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[[block]]
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struct Uniforms {
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i : u32;
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};
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struct InnerS {
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v : i32;
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};
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struct OuterS {
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a1 : array<InnerS, 8>;
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};
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[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
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fn f(p : ptr<function, InnerS>, v : InnerS) {
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*(p) = v;
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}
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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var v : InnerS;
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var s1 : OuterS;
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let p_save = uniforms.i;
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{
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let tint_symbol = &(s1.a1);
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var tint_symbol_1 = *(tint_symbol);
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tint_symbol_1[p_save] = v;
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*(tint_symbol) = tint_symbol_1;
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}
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}
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)";
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auto got =
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Run<Unshadow, SimplifyPointers, LocalizeStructArrayAssignment>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(LocalizeStructArrayAssignmentTest, VectorAssignment) {
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auto* src = R"(
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[[block]]
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struct Uniforms {
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i : u32;
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};
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[[block]]
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struct OuterS {
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a1 : array<u32, 8>;
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};
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[[group(1), binding(4)]] var<uniform> uniforms : Uniforms;
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fn f(i : u32) -> u32 {
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return (i + 1u);
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}
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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var s1 : OuterS;
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var v : vec3<f32>;
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v[s1.a1[uniforms.i]] = 1.0;
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v[f(s1.a1[uniforms.i])] = 1.0;
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}
|
|
)";
|
|
|
|
// Transform does nothing here as we're not actually assigning to the array in
|
|
// the struct.
|
|
auto* expect = src;
|
|
|
|
auto got =
|
|
Run<Unshadow, SimplifyPointers, LocalizeStructArrayAssignment>(src);
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
} // namespace
|
|
} // namespace transform
|
|
} // namespace tint
|