dawn-cmake/test/tint/builtins/extractBits/vec3/u32.spvasm.expected.wgsl

16 lines
313 B
WebGPU Shading Language

fn f_1() {
var v : vec3<u32> = vec3<u32>();
var offset_1 : u32 = 0u;
var count : u32 = 0u;
let x_16 : vec3<u32> = v;
let x_17 : u32 = offset_1;
let x_18 : u32 = count;
let x_14 : vec3<u32> = extractBits(x_16, x_17, x_18);
return;
}
@stage(compute) @workgroup_size(1i, 1i, 1i)
fn f() {
f_1();
}