dawn-cmake/test/tint/samples
Stephen White 790e4c2d60 GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL.
The OpenGL ES 3.1 spec says:

"The point size is taken from the shader built-in gl_PointSize written by the vertex shader, and clamped to the implementation-dependent point size range. If the value written to gl_PointSize is less than or equal to zero, or if no value is written, the point size is undefined."

ANGLE/D3D11 will emit a warning on this and abort processing, causing dawn_end2end tests to fail.

Bug: dawn:1390
Change-Id: I6a56467842ba80d8a070af7240ee07bb111089dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-04-22 21:25:02 +00:00
..
compute_boids.wgsl wgsl: Separate struct members with commas 2022-03-28 14:31:22 +00:00
compute_boids.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
compute_boids.wgsl.expected.hlsl
compute_boids.wgsl.expected.msl
compute_boids.wgsl.expected.spvasm
compute_boids.wgsl.expected.wgsl wgsl: Separate struct members with commas 2022-03-28 14:31:22 +00:00
cube.wgsl wgsl: Separate struct members with commas 2022-03-28 14:31:22 +00:00
cube.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
cube.wgsl.expected.hlsl
cube.wgsl.expected.msl
cube.wgsl.expected.spvasm
cube.wgsl.expected.wgsl wgsl: Separate struct members with commas 2022-03-28 14:31:22 +00:00
function.wgsl
function.wgsl.expected.glsl
function.wgsl.expected.hlsl
function.wgsl.expected.msl
function.wgsl.expected.spvasm
function.wgsl.expected.wgsl
simple.wgsl
simple.wgsl.expected.glsl
simple.wgsl.expected.hlsl
simple.wgsl.expected.msl
simple.wgsl.expected.spvasm
simple.wgsl.expected.wgsl
simple_vertex.spvasm
simple_vertex.spvasm.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
simple_vertex.spvasm.expected.hlsl
simple_vertex.spvasm.expected.msl
simple_vertex.spvasm.expected.spvasm
simple_vertex.spvasm.expected.wgsl wgsl: Separate struct members with commas 2022-03-28 14:31:22 +00:00
triangle.wgsl
triangle.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
triangle.wgsl.expected.hlsl
triangle.wgsl.expected.msl
triangle.wgsl.expected.spvasm
triangle.wgsl.expected.wgsl