dawn-cmake/src/dawn/native/d3d/BackendD3D.h

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4.6 KiB
C++

// Copyright 2023 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_D3D_BACKENDD3D_H_
#define SRC_DAWN_NATIVE_D3D_BACKENDD3D_H_
#include <memory>
#include <string>
#include <variant>
#include <vector>
#include "dawn/native/BackendConnection.h"
#include "dawn/native/d3d12/d3d12_platform.h"
namespace dawn::native::d3d {
class PlatformFunctions;
// DxcVersionInfo holds both DXC compiler (dxcompiler.dll) version and DXC validator (dxil.dll)
// version, which are not necessarily identical. Both are in uint64_t type, as the result of
// MakeDXCVersion.
struct DxcVersionInfo {
uint64_t DxcCompilerVersion;
uint64_t DxcValidatorVersion;
};
// If DXC version information is not avaliable due to no DXC binary or error occurs when acquiring
// version, DxcUnavailable indicates the version information being unavailable and holds the
// detailed error information.
struct DxcUnavailable {
std::string ErrorMessage;
};
class Backend : public BackendConnection {
public:
Backend(InstanceBase* instance, wgpu::BackendType type);
MaybeError Initialize(std::unique_ptr<PlatformFunctions> functions);
ComPtr<IDXGIFactory4> GetFactory() const;
MaybeError EnsureDxcLibrary();
MaybeError EnsureDxcCompiler();
MaybeError EnsureDxcValidator();
ComPtr<IDxcLibrary> GetDxcLibrary() const;
ComPtr<IDxcCompiler> GetDxcCompiler() const;
ComPtr<IDxcValidator> GetDxcValidator() const;
// Return true if and only if DXC binary is avaliable, and the DXC compiler and validator
// version are validated to be no older than a specific minimium version, currently 1.6.
bool IsDXCAvailable() const;
// Return true if and only if mIsDXCAvailable is true, and the DXC compiler and validator
// version are validated to be no older than the minimium version given in parameter.
bool IsDXCAvailableAndVersionAtLeast(uint64_t minimumCompilerMajorVersion,
uint64_t minimumCompilerMinorVersion,
uint64_t minimumValidatorMajorVersion,
uint64_t minimumValidatorMinorVersion) const;
// Return the DXC version information cached in mDxcVersionInformation, assert that the version
// information is valid. Must be called after ensuring `IsDXCAvailable()` return true.
DxcVersionInfo GetDxcVersion() const;
const PlatformFunctions* GetFunctions() const;
std::vector<Ref<PhysicalDeviceBase>> DiscoverDefaultPhysicalDevices() override;
ResultOrError<std::vector<Ref<PhysicalDeviceBase>>> DiscoverPhysicalDevices(
const PhysicalDeviceDiscoveryOptionsBase* optionsBase) override;
protected:
virtual ResultOrError<Ref<PhysicalDeviceBase>> CreatePhysicalDeviceFromIDXGIAdapter(
ComPtr<IDXGIAdapter> dxgiAdapter) = 0;
private:
// Acquiring DXC version information and store the result in mDxcVersionInfo. This function
// should be called only once, during startup in `Initialize`.
void AcquireDxcVersionInformation();
// Keep mFunctions as the first member so that in the destructor it is freed last. Otherwise
// the D3D12 DLLs are unloaded before we are done using them.
std::unique_ptr<PlatformFunctions> mFunctions;
ComPtr<IDXGIFactory4> mFactory;
ComPtr<IDxcLibrary> mDxcLibrary;
ComPtr<IDxcCompiler> mDxcCompiler;
ComPtr<IDxcValidator> mDxcValidator;
// DXC binaries and DXC version information are checked when start up in `Initialize`. There are
// two possible states:
// 1. The DXC binary is not available, or error occurs when checking the version information
// and therefore no DXC version information available, or the DXC version is lower than
// requested minumum and therefore DXC is not available, represented by DxcUnavailable
// in which a error message is held;
// 3. The DXC version information is acquired successfully and validated not lower than
// requested minimum, stored in DxcVersionInfo.
std::variant<DxcUnavailable, DxcVersionInfo> mDxcVersionInfo;
};
} // namespace dawn::native::d3d
#endif // SRC_DAWN_NATIVE_D3D_BACKENDD3D_H_