49 lines
1.8 KiB
C++
49 lines
1.8 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// D3D12Backend.cpp: contains the definition of symbols exported by D3D12Backend.h so that they
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// can be compiled twice: once export (shared library), once not exported (static library)
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#include "dawn/native/D3D12Backend.h"
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#include <memory>
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#include <utility>
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#include "dawn/common/Log.h"
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#include "dawn/common/Math.h"
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#include "dawn/native/d3d12/DeviceD3D12.h"
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#include "dawn/native/d3d12/ResidencyManagerD3D12.h"
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#include "dawn/native/d3d12/TextureD3D12.h"
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namespace dawn::native::d3d12 {
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uint64_t SetExternalMemoryReservation(WGPUDevice device,
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uint64_t requestedReservationSize,
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MemorySegment memorySegment) {
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Device* backendDevice = ToBackend(FromAPI(device));
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auto deviceLock(backendDevice->GetScopedLock());
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return backendDevice->GetResidencyManager()->SetExternalMemoryReservation(
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memorySegment, requestedReservationSize);
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}
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PhysicalDeviceDiscoveryOptions::PhysicalDeviceDiscoveryOptions()
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: PhysicalDeviceDiscoveryOptions(nullptr) {}
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PhysicalDeviceDiscoveryOptions::PhysicalDeviceDiscoveryOptions(ComPtr<IDXGIAdapter> adapter)
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: d3d::PhysicalDeviceDiscoveryOptions(WGPUBackendType_D3D12, std::move(adapter)) {}
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} // namespace dawn::native::d3d12
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