42 lines
1.6 KiB
C++
42 lines
1.6 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// OpenGLBackend.cpp: contains the definition of symbols exported by OpenGLBackend.h so that they
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// can be compiled twice: once export (shared library), once not exported (static library)
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#include "dawn/native/OpenGLBackend.h"
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#include "dawn/native/opengl/DeviceGL.h"
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namespace dawn::native::opengl {
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PhysicalDeviceDiscoveryOptions::PhysicalDeviceDiscoveryOptions(WGPUBackendType type)
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: PhysicalDeviceDiscoveryOptionsBase(type) {}
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AdapterDiscoveryOptionsES::AdapterDiscoveryOptionsES()
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: PhysicalDeviceDiscoveryOptions(WGPUBackendType_OpenGLES) {}
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ExternalImageDescriptorEGLImage::ExternalImageDescriptorEGLImage()
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: ExternalImageDescriptor(ExternalImageType::EGLImage) {}
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WGPUTexture WrapExternalEGLImage(WGPUDevice device,
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const ExternalImageDescriptorEGLImage* descriptor) {
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Device* backendDevice = ToBackend(FromAPI(device));
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TextureBase* texture =
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backendDevice->CreateTextureWrappingEGLImage(descriptor, descriptor->image);
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return ToAPI(texture);
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}
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} // namespace dawn::native::opengl
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