244 lines
8.3 KiB
C++
244 lines
8.3 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <memory>
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#include <utility>
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#include "dawn/common/GPUInfo.h"
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#include "dawn/native/DawnNative.h"
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#include "dawn/webgpu_cpp.h"
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#if defined(DAWN_ENABLE_BACKEND_VULKAN)
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#include "dawn/native/VulkanBackend.h"
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#endif // defined(DAWN_ENABLE_BACKEND_VULKAN)
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#if defined(DAWN_ENABLE_BACKEND_D3D11)
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#include "dawn/native/D3D11Backend.h"
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#endif // defined(DAWN_ENABLE_BACKEND_D3D11)
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#if defined(DAWN_ENABLE_BACKEND_D3D12)
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#include "dawn/native/D3D12Backend.h"
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#endif // defined(DAWN_ENABLE_BACKEND_D3D12)
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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#include "dawn/native/MetalBackend.h"
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#endif // defined(DAWN_ENABLE_BACKEND_METAL)
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#if defined(DAWN_ENABLE_BACKEND_DESKTOP_GL) || defined(DAWN_ENABLE_BACKEND_OPENGLES)
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#include "GLFW/glfw3.h"
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#include "dawn/native/OpenGLBackend.h"
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#endif // defined(DAWN_ENABLE_BACKEND_DESKTOP_GL) || defined(DAWN_ENABLE_BACKEND_OPENGLES)
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#include <gtest/gtest.h>
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namespace dawn {
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namespace {
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class PhysicalDeviceDiscoveryTests : public ::testing::Test {};
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#if defined(DAWN_ENABLE_BACKEND_VULKAN)
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// Test only discovering the SwiftShader physical devices
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TEST(PhysicalDeviceDiscoveryTests, OnlySwiftShader) {
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native::Instance instance;
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native::vulkan::PhysicalDeviceDiscoveryOptions options;
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options.forceSwiftShader = true;
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instance.DiscoverPhysicalDevices(&options);
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const auto& adapters = instance.GetAdapters();
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EXPECT_LE(adapters.size(), 2u); // 0 or 2 SwiftShader adapters.
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for (const auto& adapter : adapters) {
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wgpu::AdapterProperties properties;
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adapter.GetProperties(&properties);
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EXPECT_EQ(properties.backendType, wgpu::BackendType::Vulkan);
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EXPECT_EQ(properties.adapterType, wgpu::AdapterType::CPU);
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EXPECT_TRUE(gpu_info::IsGoogleSwiftshader(properties.vendorID, properties.deviceID));
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}
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}
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// Test discovering only Vulkan physical devices
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TEST(PhysicalDeviceDiscoveryTests, OnlyVulkan) {
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native::Instance instance;
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native::vulkan::PhysicalDeviceDiscoveryOptions options;
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instance.DiscoverPhysicalDevices(&options);
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const auto& adapters = instance.GetAdapters();
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for (const auto& adapter : adapters) {
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wgpu::AdapterProperties properties;
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adapter.GetProperties(&properties);
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EXPECT_EQ(properties.backendType, wgpu::BackendType::Vulkan);
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}
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}
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#endif // defined(DAWN_ENABLE_BACKEND_VULKAN)
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#if defined(DAWN_ENABLE_BACKEND_D3D11)
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// Test discovering only D3D11 physical devices
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TEST(PhysicalDeviceDiscoveryTests, OnlyD3D11) {
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native::Instance instance;
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native::d3d11::PhysicalDeviceDiscoveryOptions options;
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instance.DiscoverPhysicalDevices(&options);
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const auto& adapters = instance.GetAdapters();
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for (const auto& adapter : adapters) {
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wgpu::AdapterProperties properties;
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adapter.GetProperties(&properties);
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EXPECT_EQ(properties.backendType, wgpu::BackendType::D3D11);
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}
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}
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// Test discovering a D3D11 physical device from a prexisting DXGI adapter
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TEST(PhysicalDeviceDiscoveryTests, MatchingDXGIAdapterD3D11) {
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using Microsoft::WRL::ComPtr;
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ComPtr<IDXGIFactory4> dxgiFactory;
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HRESULT hr = ::CreateDXGIFactory2(0, IID_PPV_ARGS(&dxgiFactory));
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ASSERT_EQ(hr, S_OK);
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for (uint32_t adapterIndex = 0;; ++adapterIndex) {
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ComPtr<IDXGIAdapter1> dxgiAdapter = nullptr;
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if (dxgiFactory->EnumAdapters1(adapterIndex, &dxgiAdapter) == DXGI_ERROR_NOT_FOUND) {
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break; // No more adapters to enumerate.
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}
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native::Instance instance;
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native::d3d11::PhysicalDeviceDiscoveryOptions options;
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options.dxgiAdapter = std::move(dxgiAdapter);
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instance.DiscoverPhysicalDevices(&options);
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const auto& adapters = instance.GetAdapters();
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for (const auto& adapter : adapters) {
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wgpu::AdapterProperties properties;
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adapter.GetProperties(&properties);
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EXPECT_EQ(properties.backendType, wgpu::BackendType::D3D11);
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}
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}
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}
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#endif // defined(DAWN_ENABLE_BACKEND_D3D11)
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#if defined(DAWN_ENABLE_BACKEND_D3D12)
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// Test discovering only D3D12 physical devices
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TEST(PhysicalDeviceDiscoveryTests, OnlyD3D12) {
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native::Instance instance;
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native::d3d12::PhysicalDeviceDiscoveryOptions options;
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instance.DiscoverPhysicalDevices(&options);
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const auto& adapters = instance.GetAdapters();
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for (const auto& adapter : adapters) {
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wgpu::AdapterProperties properties;
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adapter.GetProperties(&properties);
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EXPECT_EQ(properties.backendType, wgpu::BackendType::D3D12);
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}
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}
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// Test discovering a D3D12 physical device from a prexisting DXGI adapter
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TEST(PhysicalDeviceDiscoveryTests, MatchingDXGIAdapterD3D12) {
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using Microsoft::WRL::ComPtr;
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ComPtr<IDXGIFactory4> dxgiFactory;
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HRESULT hr = ::CreateDXGIFactory2(0, IID_PPV_ARGS(&dxgiFactory));
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ASSERT_EQ(hr, S_OK);
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for (uint32_t adapterIndex = 0;; ++adapterIndex) {
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ComPtr<IDXGIAdapter1> dxgiAdapter = nullptr;
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if (dxgiFactory->EnumAdapters1(adapterIndex, &dxgiAdapter) == DXGI_ERROR_NOT_FOUND) {
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break; // No more adapters to enumerate.
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}
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native::Instance instance;
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native::d3d12::PhysicalDeviceDiscoveryOptions options;
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options.dxgiAdapter = std::move(dxgiAdapter);
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instance.DiscoverPhysicalDevices(&options);
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const auto& adapters = instance.GetAdapters();
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for (const auto& adapter : adapters) {
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wgpu::AdapterProperties properties;
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adapter.GetProperties(&properties);
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EXPECT_EQ(properties.backendType, wgpu::BackendType::D3D12);
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}
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}
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}
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#endif // defined(DAWN_ENABLE_BACKEND_D3D12)
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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// Test discovering only Metal physical devices
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TEST(PhysicalDeviceDiscoveryTests, OnlyMetal) {
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native::Instance instance;
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native::metal::PhysicalDeviceDiscoveryOptions options;
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instance.DiscoverPhysicalDevices(&options);
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const auto& adapters = instance.GetAdapters();
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for (const auto& adapter : adapters) {
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wgpu::AdapterProperties properties;
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adapter.GetProperties(&properties);
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EXPECT_EQ(properties.backendType, wgpu::BackendType::Metal);
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}
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}
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#endif // defined(DAWN_ENABLE_BACKEND_METAL)
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#if defined(DAWN_ENABLE_BACKEND_METAL) && defined(DAWN_ENABLE_BACKEND_VULKAN)
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// Test discovering the Metal backend, then the Vulkan backend
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// does not duplicate physical devices.
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TEST(PhysicalDeviceDiscoveryTests, OneBackendThenTheOther) {
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native::Instance instance;
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uint32_t metalAdapterCount = 0;
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{
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native::metal::PhysicalDeviceDiscoveryOptions options;
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instance.DiscoverPhysicalDevices(&options);
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const auto& adapters = instance.GetAdapters();
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metalAdapterCount = adapters.size();
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for (const auto& adapter : adapters) {
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wgpu::AdapterProperties properties;
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adapter.GetProperties(&properties);
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ASSERT_EQ(properties.backendType, wgpu::BackendType::Metal);
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}
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}
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{
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native::vulkan::PhysicalDeviceDiscoveryOptions options;
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instance.DiscoverPhysicalDevices(&options);
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uint32_t metalAdapterCount2 = 0;
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const auto& adapters = instance.GetAdapters();
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for (const auto& adapter : adapters) {
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wgpu::AdapterProperties properties;
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adapter.GetProperties(&properties);
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EXPECT_TRUE(properties.backendType == wgpu::BackendType::Metal ||
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properties.backendType == wgpu::BackendType::Vulkan);
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if (properties.backendType == wgpu::BackendType::Metal) {
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metalAdapterCount2++;
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}
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}
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EXPECT_EQ(metalAdapterCount, metalAdapterCount2);
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}
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}
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#endif // defined(DAWN_ENABLE_BACKEND_VULKAN) && defined(DAWN_ENABLE_BACKEND_METAL)
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} // anonymous namespace
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} // namespace dawn
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