59 lines
995 B
WebGPU Shading Language
59 lines
995 B
WebGPU Shading Language
struct buf0 {
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zero : i32;
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};
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[[group(0), binding(0)]] var<uniform> x_9 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_i1_(x : ptr<function, i32>) -> i32 {
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let x_45 : i32 = *(x);
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if ((x_45 == 10)) {
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discard;
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}
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let x_49 : i32 = *(x);
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return x_49;
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}
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fn main_1() {
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var a : i32;
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var b : i32;
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var param : i32;
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var x_37 : i32;
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var x_35_phi : i32;
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a = 0;
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let x_33 : i32 = x_9.zero;
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b = x_33;
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x_35_phi = x_33;
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loop {
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let x_35 : i32 = x_35_phi;
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param = x_35;
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x_37 = func_i1_(&(param));
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a = x_37;
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let x_36 : i32 = (x_35 + 1);
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b = x_36;
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x_35_phi = x_36;
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if ((x_36 < 4)) {
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} else {
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break;
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}
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}
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if ((x_37 == bitcast<i32>(3))) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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