40 lines
749 B
GLSL
40 lines
749 B
GLSL
#version 310 es
|
|
|
|
struct strided_arr {
|
|
vec2 el;
|
|
};
|
|
|
|
struct SSBO {
|
|
strided_arr m[2];
|
|
};
|
|
|
|
layout(binding = 0, std430) buffer SSBO_1 {
|
|
strided_arr m[2];
|
|
} ssbo;
|
|
mat2 arr_to_mat2x2_stride_16(strided_arr arr[2]) {
|
|
return mat2(arr[0u].el, arr[1u].el);
|
|
}
|
|
|
|
strided_arr[2] mat2x2_stride_16_to_arr(mat2 mat) {
|
|
strided_arr tint_symbol = strided_arr(mat[0u]);
|
|
strided_arr tint_symbol_1 = strided_arr(mat[1u]);
|
|
strided_arr tint_symbol_2[2] = strided_arr[2](tint_symbol, tint_symbol_1);
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
void f_1() {
|
|
mat2 x_15 = arr_to_mat2x2_stride_16(ssbo.m);
|
|
ssbo.m = mat2x2_stride_16_to_arr(x_15);
|
|
return;
|
|
}
|
|
|
|
void f() {
|
|
f_1();
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
f();
|
|
return;
|
|
}
|