39 lines
1.6 KiB
HLSL
39 lines
1.6 KiB
HLSL
cbuffer cbuffer_s : register(b0, space0) {
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uint4 s[96];
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};
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struct tint_symbol_1 {
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uint idx : SV_GroupIndex;
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};
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float2x3 tint_symbol_9(uint4 buffer[96], uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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const uint scalar_offset_1 = ((offset + 16u)) / 4;
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return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
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}
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[numthreads(1, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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const uint idx = tint_symbol.idx;
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const uint scalar_offset_2 = ((192u * idx)) / 4;
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const int3 a = asint(s[scalar_offset_2 / 4].xyz);
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const uint scalar_offset_3 = (((192u * idx) + 12u)) / 4;
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const int b = asint(s[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const uint scalar_offset_4 = (((192u * idx) + 16u)) / 4;
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const uint3 c = s[scalar_offset_4 / 4].xyz;
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const uint scalar_offset_5 = (((192u * idx) + 28u)) / 4;
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const uint d = s[scalar_offset_5 / 4][scalar_offset_5 % 4];
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const uint scalar_offset_6 = (((192u * idx) + 32u)) / 4;
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const float3 e = asfloat(s[scalar_offset_6 / 4].xyz);
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const uint scalar_offset_7 = (((192u * idx) + 44u)) / 4;
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const float f = asfloat(s[scalar_offset_7 / 4][scalar_offset_7 % 4]);
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const uint scalar_offset_8 = (((192u * idx) + 48u)) / 4;
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uint4 ubo_load = s[scalar_offset_8 / 4];
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const int2 g = asint(((scalar_offset_8 & 2) ? ubo_load.zw : ubo_load.xy));
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const uint scalar_offset_9 = (((192u * idx) + 56u)) / 4;
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uint4 ubo_load_1 = s[scalar_offset_9 / 4];
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const int2 h = asint(((scalar_offset_9 & 2) ? ubo_load_1.zw : ubo_load_1.xy));
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const float2x3 i = tint_symbol_9(s, ((192u * idx) + 64u));
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return;
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}
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