dawn-cmake/test/bug/tint/942.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct Params {
/* 0x0000 */ uint filterDim;
/* 0x0004 */ uint blockDim;
};
struct Flip {
/* 0x0000 */ uint value;
};
struct tint_array_wrapper_1 {
float3 arr[256];
};
struct tint_array_wrapper {
tint_array_wrapper_1 arr[4];
};
kernel void tint_symbol(texture2d<float, access::sample> tint_symbol_4 [[texture(1)]], sampler tint_symbol_5 [[sampler(0)]], texture2d<float, access::write> tint_symbol_6 [[texture(2)]], uint3 WorkGroupID [[threadgroup_position_in_grid]], uint3 LocalInvocationID [[thread_position_in_threadgroup]], uint local_invocation_index [[thread_index_in_threadgroup]], constant Params& params [[buffer(1)]], constant Flip& flip [[buffer(3)]]) {
threadgroup tint_array_wrapper tint_symbol_3;
if ((local_invocation_index == 0u)) {
tint_array_wrapper const tint_symbol_2 = {.arr={}};
tint_symbol_3 = tint_symbol_2;
}
threadgroup_barrier(mem_flags::mem_threadgroup);
uint const filterOffset = ((params.filterDim - 1u) / 2u);
int2 const dims = int2(tint_symbol_4.get_width(0), tint_symbol_4.get_height(0));
int2 const baseIndex = (int2(((WorkGroupID.xy * uint2(params.blockDim, 4u)) + (LocalInvocationID.xy * uint2(4u, 1u)))) - int2(int(filterOffset), 0));
for(uint r = 0u; (r < 4u); r = (r + 1u)) {
for(uint c = 0u; (c < 4u); c = (c + 1u)) {
int2 loadIndex = (baseIndex + int2(int(c), int(r)));
if ((flip.value != 0u)) {
loadIndex = loadIndex.yx;
}
tint_symbol_3.arr[r].arr[((4u * LocalInvocationID.x) + c)] = tint_symbol_4.sample(tint_symbol_5, ((float2(loadIndex) + float2(0.25f, 0.25f)) / float2(dims)), level(0.0f)).rgb;
}
}
threadgroup_barrier(mem_flags::mem_threadgroup);
for(uint r = 0u; (r < 4u); r = (r + 1u)) {
for(uint c = 0u; (c < 4u); c = (c + 1u)) {
int2 writeIndex = (baseIndex + int2(int(c), int(r)));
if ((flip.value != 0u)) {
writeIndex = writeIndex.yx;
}
uint const center = ((4u * LocalInvocationID.x) + c);
if ((((center >= filterOffset) && (center < (256u - filterOffset))) && all((writeIndex < dims)))) {
float3 acc = float3(0.0f, 0.0f, 0.0f);
for(uint f = 0u; (f < params.filterDim); f = (f + 1u)) {
uint i = ((center + f) - filterOffset);
acc = (acc + ((1.0f / float(params.filterDim)) * tint_symbol_3.arr[r].arr[i]));
}
tint_symbol_6.write(float4(acc, 1.0f), uint2(writeIndex));
}
}
}
return;
}