38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 color_out_1;
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};
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struct tint_symbol_2 {
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float4 frag_color_param [[user(locn1)]];
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};
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struct tint_symbol_3 {
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float4 color_out_1 [[color(0)]];
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};
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void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
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int2 iv = 0;
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float4 const x_28 = *(tint_symbol_6);
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iv = int2((float2(x_28.x, x_28.y) * 256.0f));
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int const x_33 = iv.y;
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if ((((x_33 / 2) & 64) == 64)) {
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*(tint_symbol_7) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_7) = float4(0.0f, 1.0f, 1.0f, 1.0f);
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}
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return;
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}
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fragment tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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thread float4 tint_symbol_8 = 0.0f;
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thread float4 tint_symbol_9 = 0.0f;
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float4 const frag_color_param = tint_symbol_1.frag_color_param;
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tint_symbol_8 = frag_color_param;
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main_1(&(tint_symbol_8), &(tint_symbol_9));
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main_out const tint_symbol_4 = {.color_out_1=tint_symbol_9};
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tint_symbol_3 const tint_symbol_5 = {.color_out_1=tint_symbol_4.color_out_1};
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return tint_symbol_5;
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}
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