dawn-cmake/test/vk-gl-cts/graphicsfuzz/barrier-in-loop-with-break/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct doesNotMatter {
/* 0x0000 */ int global_seed;
/* 0x0004 */ int data[1];
};
struct buf1 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
void main_1(constant buf1& x_10, device doesNotMatter& x_7, thread uint3* const tint_symbol_2) {
int lid = 0;
int val = 0;
int i = 0;
uint const x_40 = (*(tint_symbol_2)).x;
lid = as_type<int>(x_40);
int const x_43 = x_7.global_seed;
val = x_43;
i = 0;
while (true) {
int const x_48 = i;
if ((x_48 < 2)) {
} else {
break;
}
int const x_51 = lid;
if ((x_51 > 0)) {
int const x_55 = lid;
int const x_58 = x_7.data[(x_55 - 1)];
int const x_59 = val;
val = (x_59 + x_58);
float const x_62 = x_10.injectionSwitch.x;
if ((x_62 > 100.0f)) {
break;
}
}
threadgroup_barrier(mem_flags::mem_threadgroup);
{
int const x_66 = i;
i = (x_66 + 1);
}
}
int const x_68 = lid;
if ((x_68 == 0)) {
x_7.data[0] = 42;
}
return;
}
kernel void tint_symbol(uint3 gl_LocalInvocationID_param [[thread_position_in_threadgroup]], constant buf1& x_10 [[buffer(1)]], device doesNotMatter& x_7 [[buffer(0)]]) {
thread uint3 tint_symbol_3 = 0u;
tint_symbol_3 = gl_LocalInvocationID_param;
main_1(x_10, x_7, &(tint_symbol_3));
return;
}