dawn-cmake/test/vk-gl-cts/graphicsfuzz/barrier-in-loop-with-break/0-opt.spvasm.expected.wgsl

65 lines
1.3 KiB
WebGPU Shading Language

type RTArr = [[stride(4)]] array<i32>;
[[block]]
struct doesNotMatter {
global_seed : i32;
data : RTArr;
};
[[block]]
struct buf1 {
injectionSwitch : vec2<f32>;
};
var<private> gl_LocalInvocationID : vec3<u32>;
[[group(0), binding(0)]] var<storage, read_write> x_7 : doesNotMatter;
[[group(0), binding(1)]] var<uniform> x_10 : buf1;
fn main_1() {
var lid : i32;
var val : i32;
var i : i32;
let x_40 : u32 = gl_LocalInvocationID.x;
lid = bitcast<i32>(x_40);
let x_43 : i32 = x_7.global_seed;
val = x_43;
i = 0;
loop {
let x_48 : i32 = i;
if ((x_48 < 2)) {
} else {
break;
}
let x_51 : i32 = lid;
if ((x_51 > 0)) {
let x_55 : i32 = lid;
let x_58 : i32 = x_7.data[(x_55 - 1)];
let x_59 : i32 = val;
val = (x_59 + x_58);
let x_62 : f32 = x_10.injectionSwitch.x;
if ((x_62 > 100.0)) {
break;
}
}
workgroupBarrier();
continuing {
let x_66 : i32 = i;
i = (x_66 + 1);
}
}
let x_68 : i32 = lid;
if ((x_68 == 0)) {
x_7.data[0] = 42;
}
return;
}
[[stage(compute), workgroup_size(16, 1, 1)]]
fn main([[builtin(local_invocation_id)]] gl_LocalInvocationID_param : vec3<u32>) {
gl_LocalInvocationID = gl_LocalInvocationID_param;
main_1();
}