65 lines
1.3 KiB
WebGPU Shading Language
65 lines
1.3 KiB
WebGPU Shading Language
type RTArr = [[stride(4)]] array<i32>;
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[[block]]
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struct doesNotMatter {
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global_seed : i32;
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data : RTArr;
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};
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[[block]]
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struct buf1 {
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injectionSwitch : vec2<f32>;
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};
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var<private> gl_LocalInvocationID : vec3<u32>;
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[[group(0), binding(0)]] var<storage, read_write> x_7 : doesNotMatter;
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[[group(0), binding(1)]] var<uniform> x_10 : buf1;
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fn main_1() {
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var lid : i32;
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var val : i32;
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var i : i32;
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let x_40 : u32 = gl_LocalInvocationID.x;
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lid = bitcast<i32>(x_40);
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let x_43 : i32 = x_7.global_seed;
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val = x_43;
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i = 0;
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loop {
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let x_48 : i32 = i;
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if ((x_48 < 2)) {
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} else {
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break;
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}
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let x_51 : i32 = lid;
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if ((x_51 > 0)) {
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let x_55 : i32 = lid;
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let x_58 : i32 = x_7.data[(x_55 - 1)];
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let x_59 : i32 = val;
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val = (x_59 + x_58);
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let x_62 : f32 = x_10.injectionSwitch.x;
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if ((x_62 > 100.0)) {
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break;
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}
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}
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workgroupBarrier();
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continuing {
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let x_66 : i32 = i;
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i = (x_66 + 1);
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}
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}
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let x_68 : i32 = lid;
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if ((x_68 == 0)) {
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x_7.data[0] = 42;
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}
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return;
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}
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[[stage(compute), workgroup_size(16, 1, 1)]]
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fn main([[builtin(local_invocation_id)]] gl_LocalInvocationID_param : vec3<u32>) {
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gl_LocalInvocationID = gl_LocalInvocationID_param;
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main_1();
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}
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